Quote Originally Posted by Fursphere View Post
Example:

WoW1 = A is pressed
WoW2 = A is mapped to B
WoW3 = A is mapped to C
WoW4 = A is mapped to D

So when you press A on the main, B, C, or D gets pressed on "alt" WoW's depending on there individual keymappings. I personally don't like this concept - but a lot of others have come to love it with the other broadcasting soloutions.
I think the program should do that. I think also that this sort of setting should nest. I.e., a single setting of this type for all WoWs. Then individual settings for individual WoWs that might override only a few keys. (I think all config info in the program should work that way.)

I don't think you've even written the code for mouse broadcasting yet? I'm not sure how many people actually use this on a day ot day basis vs. a "neat toy to have" feature. Would be interesting to find out.
I haven't written it yet but I've written this kind of code before in HotkeyNet.

This is going to be very handy for multi-client users (more than one WoW per PC). It looks like you're half way there with the new "WoWs" button info.
Unfortunately I just decided to rewrite the code that underlies that button. The xml file for config info, the data structures that represent WoWs and all other config'd objects -- out it goes. I've been having a lot of trouble getting it designed in a way that will make the rest of the program easy to write (it has to support the nesting stuff above and some other operations).

(Continued in another post)