Ghallo, somebody just suggested to me in an email that you're probably basing your idea on Innerspace and (if I understood the email) Innerspace bypasses WoW's keybinding screen.
I've never seen Innerspace, but if that's correct, then Innerspace is hiding what I called step 2, the part of the data flow where the the multiboxing program communicates with WoW.
That was what I asked you originally -- whether you wanted this part of the data flow to be hidden.
Probably most people here know what "hide" means but just in case, let me explain.
"Hide" is a software concept that means "don't show this to the user."
The opposite is "expose." It means "we show this to the user."
Part of designing an interface is deciding what gets hidden and what gets exposed.
If you think step (2) of the data flow should be hidden, that's fine, I'm just trying to understand.
By the way, if Mojo bypasses WoW's keybinding screen then the question arises, "How is that implemented?"
Connect With Us