Could you please clarify that for me? For any trigger, there are three things involved:
-- the key or key combo that's pressed by fingers physically
-- the key or key combo that Mojo sends to WoW
-- the in-game action .
Could you restate that example in terms of those three things?
That will definitely be in the program. That's why I said above that I might have to do "launch WoW" before no-pass. The program will need to launch WoW in order to provde the user with config screens that refer to individual WoWs.Do not pass: respective keypresses are not passed to all clients, only to the active window. If we could decide to which clients it should be passed and to which not, would even be more awesome. For example i have my arrow keys set as main movement keys on all clients and i have ZQSD as my secondary movement keys on my slaves (not on my main). The arrow keys are not passed to slaves. This means i can just move around with my main with the arrow keys and have my slaves on follow. If i need to move my slaves out of a puddle in a bossfight, i just use ZQSD. On the other hand if i switch to a slave i can just use the arrow keys to move around like i'm used to without my alts responding.
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