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Thread: Hunter Question

  1. #1

    Default Hunter Question

    Hi all,
    so I have been running my hunter with 2 warlocks, resto druid and a pally tank and I am a little frustrated with the hunter. He currently buffed has about 5500 attack power and his hit rating is over 300 but in fights he gives poor results. I am pretty much doing a cookie cutter click macro rotation taken from here with comma's optimized.
    Hunter is MM spec and so I am wondering would BM spec be more consistant damage? I would think there are more issues keeping pets alive as a BM?
    Anyone got any hints or help? For last week I have been dropping him out of my group in favor of my lesser geared arcane mage and I am now wondering should I drop him completely or is there something I am missing.
    Btw I also use a wolf as the pet with my hunter.
    Thanks all

  2. #2

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    Hi,

    Having boxed 3 hunters one of each spec since release of WoTLk I have alot of feedback and info.

    1st your hunter is geared/gemmed all wrong, any +hit over 263 is complete waste, you spent 500-600 gp worth of +hit gems to no use, replace with +agi/crit or anything else that is not +hit, the +hit trinket is also not doing anything good atm but keep it cause you might need it should you run into +hit issues when going below 263

    2nd MM hunter is the worst to box, you say "cokkie cutter" macro, MM dont have any macro that even comes close to the dps you can do playing it SINGLE style, please post you macros.

    Ive written gazillions macros for the 3 specs tried it all, only reason i still have the MM hunter spec is because trueshot aura buff it gives my 2 other hunters plus the paladin consider you run with casters it also is a waste.

    I run a paly x3 hunter and a priest in my team.

    dps is always as follows

    BM hunter 4500dps on HC boss
    SV hunter 4000 dps on HC boss
    MM hunter 3500+ dps on HC boss

    Reason for why BM hunter always comes out on top is cause thats where you have the most automation and cokkie cutter macros SV hunter requires carefull timing of LnL procs and thats basically impossible in 5 boxing, MM hunter is even worse when it comes to shot rotation.

    I realise my post will be very long if I put all my reflections in one post but ill give you some very quick tips that I am very certain will boost your hunter dps with 1k

    I would assume your current HC boss dps is like 2k, with respecing to BM getting new pet and some "cokkie cutter " macros you will reach dps 3.5-4k very soon.

    If you have more DPS you are doing better then I did when my MM had that lvl of gear, but I respec and rewrite macros all the time to try out new things

    BM spec, nothing really need to be said, alot of info out there use any recomended BM spec tho i usually tailor it to the fact that i BoX and dont play single hunter.

    PET - go get a Saur, Devilsaur or any saur you can find, Netherstorm has the easiest Devilsaur to tame, or ungoro crater, these can only be used with the 51 pts BM talent, this pet alone will do 1.7-2k dps, talk about automation (my assestment 3.5-4k dps is including the pet ofc)

    dps Macro,

    BW and KM with correct glyphs and spec are on a such quick CD that i never "save" them I just fire and forgett, Multi-Shot HM and KS i have mapped to other buttons.

    With this setup DON'T glyph Serpent Sting, go för BM (ofc) Steady and KS

    using Keyclone on my hunter i have Mapped E to the following macro-

    /console Sound_EnableSFX 0
    /assist "tankname"
    /petattack
    /startattack
    /cast !Auto-Shot
    /castrandom Arcane Shot,
    /castsequence reset=6 Steady Shot,
    /castsequence reset=6 Arcane Shot, Serpent Sting,
    /use 13
    /use 14
    /cast Kill Command
    /cast Bestial Wrath
    /console Sound_EnableSFX 1
    /script UIErrorsFrame:Clear()

    on Q i have the following macro

    /assist "tank"
    /castsequence reset=target Hunter's Mark, Kill Shot, Kill Shot, Kill Shot

    You will not get more then 3 KS on ANY HC boss encounter

    on R i have

    /cast [target="TANKNAME"] Misdirect

    I could go on about tips and tricks for ALL the HC instances with regards to HUNTERS but try this 1st and if you like it or not please reply

  3. #3
    Member Fursphere's Avatar
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    PET - go get a Saur, Devilsaur or any saur you can find, Netherstorm has the easiest Devilsaur to tame, or ungoro crater, these can only be used with the 51 pts BM talent, this pet alone will do 1.7-2k dps, talk about automation (my assestment 3.5-4k dps is including the pet ofc)
    Technically your are correct - but the size of the damn dino will cause hit box problems and just be an annoyance in general. I prefer wolves myself

    As far as building a MM macro - if the rotation on maxdps.com is correct, I could EASILY build that macro. The only problem with Surv. is the damn LnL proc
    http://maxdps.com/hunter/marksmanship.php.

    EDIT: Just removed the MM tree on wowpopular to make sure it hasn't changed.
    http://www.wowhead.com/?talent#cxbZzeVoRhzGIsguAox00b

    I don't see any proc based abilities - the only thing you'd have to manage is Rapid FIre - Readiness - Rapid Fire, the rest appears to be a static priority system.

    So where are you guys having problems building a macro for MM? Seems straight forward to me.
    Last edited by Fursphere : 01-18-2010 at 10:53 AM
    -Legion of Boom Founder-
    -Retired-

  4. #4

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    good question (about MM macro)

    The issue was never really to write the macro, my issue was always that whatever i did my BM would always have better dps and my only explanation was that the rotation was to complex to ever become better then the BM box macro.

    Lets ponder some info

    1 Serpent Sting, since Chimera Refresh this you dont really want to cast this more then once, the way I box dedicate one button to fire once became inefficent, ive done some workaround assuming mobs go down after a certain time

    2 Silent Shot - 20 sec cooldown,

    3 Chimera Shot with glyph 9 sec cooldown

    4 Aimed Shot 10 sec cooldown

    5 Arcane Shot 6 sec cooldown, only time you really exclude this from rotation as they have on max dps is if you are an ArP Pen MM hunter but I always got better result excluding this when i boxed the MM hunter tho still when i single play I include it.

    6 Steady Shot, this should be weaved in so you max dps while all other shots are on CD

    Using the principle of KISS (keep it simple stupid) the BM will always win over MM in a 5 box team simply because of simplicity and automation and with todays moving like crazy encounters i like the fact that i can focus more on moving then pressing the correct macro when to max dps.

    I still love my MM hunter and the role he has in my 5 box team but I have resigned to the fact that when it comes to steady and consistent DPS the BM will (gear being equal) always come out on top

    BUT I still 1.5 years later learn new things about boxing and using ALL my hunters abilities like traps, tranq shot, scatter, viper, concussion etc etc thats where they shine.

  5. #5
    Member Fursphere's Avatar
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    Quote Originally Posted by mmmbox View Post
    good question (about MM macro)

    The issue was never really to write the macro, my issue was always that whatever i did my BM would always have better dps and my only explanation was that the rotation was to complex to ever become better then the BM box macro.
    Do you know what a /click macro is?

    Lets ponder some info

    1 Serpent Sting, since Chimera Refresh this you dont really want to cast this more then once, the way I box dedicate one button to fire once became inefficent, ive done some workaround assuming mobs go down after a certain time
    /castsequence reset=target/combat serpent sting,null

    2 Silent Shot - 20 sec cooldown,
    /castsequence silent shot,,,,,,,,,,,,(tune)

    3 Chimera Shot with glyph 9 sec cooldown
    See silent shot.

    4 Aimed Shot 10 sec cooldown
    See silent shot

    5 Arcane Shot 6 sec cooldown, only time you really exclude this from rotation as they have on max dps is if you are an ArP Pen MM hunter but I always got better result excluding this when i boxed the MM hunter tho still when i single play I include it.
    See silent shot - or just put it on a seperat button.

    6 Steady Shot, this should be weaved in so you max dps while all other shots are on CD
    Put at button of click rotation.
    Using the principle of KISS (keep it simple stupid) the BM will always win over MM in a 5 box team simply because of simplicity and automation and with todays moving like crazy encounters i like the fact that i can focus more on moving then pressing the correct macro when to max dps.

    I still love my MM hunter and the role he has in my 5 box team but I have resigned to the fact that when it comes to steady and consistent DPS the BM will (gear being equal) always come out on top

    BUT I still 1.5 years later learn new things about boxing and using ALL my hunters abilities like traps, tranq shot, scatter, viper, concussion etc etc thats where they shine.
    There, now you've got some info to digest and some macros to write.
    -Legion of Boom Founder-
    -Retired-

  6. #6

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    So as an update, I moved my BM hunter off his old realm and put him into my group, He is mostly in blues and need some work but I already think the dps looks a lot more consistant than MM.
    I got a devilsaur also for this toon and am busy leveling the new pet now.
    Thanks for the pointers

  7. #7

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    thanks for the advice, i wansnt aware of the "null" pointer in a macro.

    I rewrote my MM macros compleatly

    /console Sound_EnableSFX 0
    /assist "tankname"
    /petattack
    /startattack
    /cast !Auto-Shot
    /castrandom Chimera Shot,
    /castsequence reset=target Hunter's Mark, Serpent Sting, null,
    /castsequence reset=9 Chimera Shot,
    /use 13
    /use 14
    /cast Kill Command
    /console Sound_EnableSFX 1
    /script UIErrorsFrame:Clear()

    This is now an awesome MM macro that is also very viable for Single play MM hunters also, it will MARK, STING before CS but not recast HM or SS before i switch targets.

    Love this forum!!! (and the ppl in it)
    ---------------------------------------
    Sorry for the hijack and i realise it became a Marco theme, but the macros and class viability is very closely knitted together in this discussion
    Last edited by mmmbox : 01-20-2010 at 11:17 AM Reason: hijacking

  8. #8

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    So last night I took two dinos (the ones from Ungoro Crater) into some dungeons, it was so fun, both dinos are not 80 yet but only got killed once. I really like the BM spec for the movement fights cause the boss AoE does not seem to hit them very hard and they continue to dps the boss while the team moves and runs.
    All in all it was fun, I think over the next week or so I will duel spec both hunters and see how they do in both specs.
    Currently really liking BM though, especially for off tanking larger mobs

  9. #9

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    Quote Originally Posted by crowdx View Post
    So as an update, I moved my BM hunter off his old realm and put him into my group, He is mostly in blues and need some work but I already think the dps looks a lot more consistant than MM.
    I got a devilsaur also for this toon and am busy leveling the new pet now.
    Thanks for the pointers
    The other day I went and got 5 devilsaurs. Trying to get them all leveled.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  10. #10

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    Well the leveling goes REALLY fast in dungeons, one of mine is already 79, I believe they also lowered the xp per level for pets. The other cool thing compared to when I leveled pets before is that they automatically level the pet to 75 from it's original level before you trained them.

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