many tnx for build.. agree with lot's of AOE & heal
no life.. yeah ^^ my girl will start living with me after few month.. so I really need to boost my toons before this happens
Question: Why always Pal tank?
I sow many many moovies "boosting ***"
80% pala tank
15% war
5% dru
5% dk
Let's see..
war - he can avoid lot of damage by using 2 charges to next groups (previous groups don't kick him in his back all the way).crappy heal abil. Demoralizing Shout +Thunder Clap = reduce dmg.. plus many def abil.
dru - same as war (1 charge +cat form sprint) +Demoralizing Roar = reduce dmg. +Frenzied Regeneration = heal. +def like Barkskin.
dk - can't avoid dmg like dru or war. But DK can kill mob's without stopping.. (I'm always was unholy with lot's of aoe dmg... I don't need to avoid dmg if I can easy kill 80% of mob's on my way(casters will be killed later).
heal: in blood stance + Death Strike +Death Pact +Rune tab & so on.. Icy Touch = reduce dmg.
pal: no way to avoid dmg.. only holy wrath if mobs are undead.. Sacred Shield - reduce dmg. (every 5? sec absorb\heal 500 dmg?) Few imba abil - babl + loh. Best heal of all tank classes.
so why 80% pal?... 80% of time pal receives lot of dmg in his back (without block or avoid). Pal have no many abil for distant pull.. taunt +thru shield. (dk 5+++).
edit: i found few topics.. I think I'll start to dress up my old pally tank from 200lvl items to 232..
Last edited by 128z : 01-19-2010 at 11:28 PM
Most boost with the tank they have on their team/teams already.
The Paladin has a very simple and easy to use macro.
The "96969" macro, which is strong threat for singles and groups.
Put it on the same key as your DPS Click macro, and that covers a lot.
If a Pally were to click Holy Shield, and nothing else.
Aggro'd mobs would die, just from hitting them.
Especially lower mobs which won't have the hit to bypass a lot of the pallies dodge, parry and block.
When you are boosting, you can use your mouse to steer.
And strafe, so you are sideways to the mobs, and never exposing your back.
Strafing speed is the same as your running forward speed.
It takes a bit, to get the hang of it, but that's strong.
In most of the videos I've seen, the tank is:
Paladin > Druid > DK > Warrior.
Basically because that is the ratio of main tanks on boxed teams.
A DK starts at 57th (once they leave their starting area) and put out a lot of dps for a tank.
But really, the Pallies and Druids are much easier to macro, and are superb tanks.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Ualaa tnx
I already have 22 59-61 char..
Have 1 more question - is it possible to grant RAF levels to another fraction?
If I boost few orcs to 59 can they grant lvls to humans on the same server? (my acc ofc)
From Russia with love(Ru(EU) - Grom - Horde)
Unfortunately no.
Although, with a character transfer it might be possible.
But that's not worth the cost for the limited gain.
If you really want to get levels on the other faction.
While you have RAF, just group a bunch together and run quests.
If you have a higher level to boost you in instances that's even better.
I would consider a character transfer, for a booster on the other faction.
Assuming you want teams on both sides.
But wouldn't transfer just to grant levels, and I'm not sure if that works anyway.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
many tnx again Ualaa
my next question.. what instances is best for 60-70?
I use pala tank to kill all. & toons are just stand(like in this videos).. no need to worry about aoe & so on..
I use:
1.59-61 Hellfire Ramparts:
+
U can kill all mobs in 2-3 pulls
Mobs have no terrible abilities (like mind control totem)
U can place toons at entrance for entire run
+-
Very small = very fast = "You can enter a maximum of 5 different instances in 1 hour"
2.61-63 The Underbog
+
Mobs have no terrible abilities
U can place toons neat water near enter for entire run
3. 63-64. Mana-Tombs
+
Mobs have no terrible abilities
U can place toons near right wall in the first room for entire run.
Next? Other options? many tnx![]()
From Russia with love(Ru(EU) - Grom - Horde)
I would run the Ramparts/Blood Furnace instances, for the quest chain.
The combo is pretty easy, and its fairly good rewards and experience.
If you are boosting...
Probably Ramparts 55-60, Underbog 60-63, Mana Tomb 63-65, Sethekk 65-67, Steamvault 67-68.
Then head to Northrend.
If you are running instances at the correct level (as in all the toons are the right level, no booster), I'd personally just quest. They have changed (reduced) the experience required for each level in Outland by 30%; my last team dinged 70th very early into Blades Edge Mountains. The toon with heirloom items the whole way actually reached 72nd prior to Blades Edge, which is pretty crazy. If you can get flying mounts, questing will probably blow away dungeons without a booster.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
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