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  1. #1
    Member
    Join Date
    Sep 2008
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    Calgary, AB and Vancouver, BC
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    Was looking for some macros, to do actions based on the number of combo points on the target.
    Found a few, which was nice.

    Unfortunately, CastSpellByName is a protected function now.
    So cannot run:
    /run C=CastSpellByName;if (GetComboPoints()>=5) then C("Eviscerate") else C("Sinister Strike");end

    It would have been nice to Ferocious Bite at 5 combo points, but otherwise Mangle.

    It seems the best will be either two buttons; a combo builder and a combo use button. Or to approximate how many combo points the target has, via a castsequence.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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    Twitter: @Ualaa


  2. #2

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    wow that /run line took me back to early days and the oddity that was the OneHitWonder addon (Sarf wrote it I think?)

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