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  1. #11

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    Quote Originally Posted by heyaz View Post
    You put a healer on focus and strangulate/repentance during your kill sequence right? If you let them free heal you won't kill anything without MS
    That's the plan. I only get 1 try per match.

    I was originally hoping to global people though. Just like what they did us huh. A couple paladins, warriors turning red, next thing I know half of my shaman team is dead. They didn't need MS. There was no healing that was that fast.

    Now it is my turn to global them, sadly, it is not the case.

  2. #12

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    Quote Originally Posted by remanz View Post
    That's the plan. I only get 1 try per match.

    I was originally hoping to global people though. Just like what they did us huh. A couple paladins, warriors turning red, next thing I know half of my shaman team is dead. They didn't need MS. There was no healing that was that fast.

    Now it is my turn to global them, sadly, it is not the case.
    Doesn't make sense really. A single shaman on the other team would damn near global one of mine, yet 4x firepower on him and he'd survive. Healing, and especially passive healing effects are out of control this expansion. I would imagine disc priests are hard to kill even with all 5 melee on them without chain silence. Penance is practically lay on hands... not to mention everything else

  3. #13

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    I`m kinda in the same spot. Been running singlebox for a few weeks now and the multiboxing starts to itch again.

    I`m totally done with 1pal,4sham team and 1dk,4ret isn`t to my liking due the dk. I`m either thinking of making an enhancement shaman main and then run with 4 rets who are at 80 or try my rogues again who are 62. Rogues were great fun and I was facerolling people at 60 in the lower bracket bg(wearing 2 green items and 2 dagger heirblooms, rest no gear) but now that I`m a lowbie in my bracket my stealth doesn`t work to well.

    Running the enhancement + rets setup would work good for me since one paladin has good tankgear and the shaman could go resto. So gearing the my team world be possbile.

    Both teams gave me a LOT of fun. Not sure what I like more

  4. #14
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    I'm going to try the 5x Feral route.

    The lack of fear protection, is going to suck.
    But the team is quite fun so far.
    Even undergeared (basically in mostly Boomkin gear), I took out a 78 mage with my five 67's, doing the Terrokar Spirit Towers; the fight lasted 2 seconds... Hit my Mangle key, they ran to the mage, and it was over.

    Similar to Boomkins, in that they have a ton of toys.

    Will still have Rebirth on round-robin. Possibly with the glyph for a full health ressurrection, which will be fun in BG's.
    I realize Rebirth cannot be used in Arena, and the team will definitely Arena... but the focus will be BG's.

    Once you get rating in battlegrounds, chances are they won't arena much.







    I'm in the process of trying to get a bunch of things working.

    I've gone with two "Interact With Target" mapped keys.

    One has a hotkey, affects all toons, and applies to all character sets.
    This gets me a non-spam IWT, as desired.

    The other has no hotkey, and is built into my FTL DPS mapped keys.
    Press the key, get auto FTL assist + whatever DPS is on that key + IWT.

    But have a toggle mapped key.
    To enable/disable the integrated melee IWT.
    When it is enabled, spamming DPS (I do spam) will result in the crazy target circling melee swarming.
    When it is disabled, I still spam the DPS keys but there is no IWT.

    I've put a Follow command onto a mouse button, which greatly alleviates the problem of melee taking off when the target dies and I am spamming an IWT/Melee DPS key.




    The druids start in an ATG (Action Target Group), called Cat.
    My IS Boxer repeater region heals, broadcast to "all of Cat".

    I have a hotkey for /cast [nostance:3] Cat Form (which also moves all toons into the Cat group).
    Similarly, have a key for all to Bear Form (taking everyone out of the Cat group).
    This will be for PvE healing; can use Repeater Regions, where any toon can be a Bear... or any toon can off-tank as necessary, and the others will heal when necessary.
    Might just go with a dedicated healer, but will try this route first.

    Each has a hotkey for individual stance shifts, in case the toon is focused. The key adds or removes them from the Cat ATG.



    I'm trying to make hotkeys work for both PvE and PvP.
    The majority of PvP, will be 5x Cats.
    And PvE will likely be 4x Cat, 1x Bear.
    Anyway, want the keys to be logical, so I can mash "1" and have everyone DPS in a coordinated fashion.



    Ferals have a 20% chance per combo point, that when they do a finishing move, the next Nature spell is instant cast.

    I'd like this to work somewhat like a Retribution Paladin has Art of War procs, for instant heals or exorcism. The big downside, a Ret Pally can cast in their DPS form, but a Feral needs to return to caster form.

    I'm thinking have a "toggle" mapped key, which controls the state of another mapped key. Something similar to my Eclipse toggle. Having the same input key, "0" for now. The toggle key activates one mapped key (using 0 for the activation) and disables the other (also using 0 for activation). The two mapped keys are slightly different.

    One will cast the heal on [target=player]. I'm going for a /stopcasting, in the macro -- so it will function like the Art of War macro. IE, cast if it is instant, but end immediately if it is not.

    One will be some form of directed heal. Not sure on targeting yet. Target=TargetTarget is dependent on the toon I am focusing to be targeting the toon who needs the heal. I'd like to have the toggle send this heal to the toon who is taking damage. The ideal would be the toon not in the Cat (ATG), but not sure how to build that mapped key yet; or if it can be done.

    Probably include the [nostance:3] Cat Form in there, so spamming the key will have an instant heal, and immediately put the toon back into cat form. Chances are, the bear won't have a heal on this bind, since a bear is either the tank (PvE) or the toon being focused.

    Could go with three steps on the mapped key.
    Step 1 - Instant Heal.
    Step 2 - Resume Cat Form.
    Step 3 - Do Nothing.
    With Step 3, not advancing (resetting to Step 1) until "x" seconds have passed.
    And have the entire mapped key reset to Step 1, "x" seconds after the first press.

    If there is macro logic, to cast based on a minimum number of combo points, this could be a rather strong option.



    I'll probably do a full write up of the team, mapped keys and macros, once they are finished.
    The same as I did for Team Pestilence (horde side BG/PvP team).
    Not sure on a team name yet, but these will be alliance side.
    Last edited by Ualaa : 01-26-2010 at 11:57 AM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #15

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    Quote Originally Posted by Ualaa View Post
    I'm going to try the 5x Feral route.
    I'm doing the same until cata. It's fun as hell and they're so fast.

  6. #16

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    Quote Originally Posted by Ualaa View Post
    I'm going to try the 5x Feral route.

    The lack of fear protection, is going to suck.
    If you suspect you are going to be AOE feared - e.g you see a priest, aff lock or warrior running towards you, you could have a macro to have your guys switch to bear and hit berserk. Then mangle like mad while it lasts. 5 times bear mangle is going to hurt still. There is a glyph to extend the duration of berserk by 5 seconds i think.

    Downside is that berserk may not be available when you are in kitty form as a result , but given AOE fear bombs are such a pain it just might be worth it.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  7. #17
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    I've got Berserk glyphed on all toons, which adds 5 seconds to the effect.

    It is usable in both Bear and Cat, breaks Fear and makes the toon immune to it.
    The duration is 20 seconds.
    Not sure on the refresh.

    But will have Berserk vs one.
    And Trinket vs another.
    With diminishing returns on Fear.
    And a long IWT range, to recover from a fear too.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #18

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    Damn - For some reason I thought the Fear immune effect was only available in the bear form version,
    hence the reason I suggested swapping to bear. Re-reading the tooltip now I see the fear break/immunity
    is available in kitty form too.

    I'm now picturing a fear bomb followed by 5 berserk kittys feral charging through the air to rain insane dps
    on the poor enemy. Lovely!!!!
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  9. #19
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    Thinking about it...
    The first toon/group to try fear or a fear bomb.
    Won't get what they expect.

    The second group/opponent...
    Depends on if either trinket of Berserk is on cooldown or not.

    Fear might not be much of an issue.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #20
    Member Ughmahedhurtz's Avatar
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    IMO, what makes the DK+rets shine is that their ability cycles are predictable. As long as you have mana, just /faceroll your "DIEPLZ" macro for 90%+ effectiveness versus solo. Rogues and Druids are much more dependent on streaky combo points and crits, which means you either A) can't make a macro to optimize combo point use so you're constantly out of sync among toons due to crit streaks causing combo points to vary wildly, or B) you make a macro assuming you'll always do 2-point eviscerates/cheap shots or 3-point Ferocious Bites/Rips which causes a wide variation in damage/utility.

    Just my opinion after playing my 5-druid team up through level 80 dungeons as feral. I could never get past about 70% effectiveness of the kitty builds as they relied so much on crit for achieving heroic-entry-level DPS.
    Now playing: WoW (Garona)

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