The quest gold i got for leveling 4 pals was something like 10-12k from lvl 68-80.
The quest gold i got for leveling 4 pals was something like 10-12k from lvl 68-80.
My plan is to run a lot of WOTLK instances simply so that I have experience with my team for heroics. There's no challenge in flying around and blowing through quests purely to level as fast as possible, and there's a real danger that any time you save will be wasted later as you sit back and try to figure out how to play your team. Plus, I think you're a fool to not do a daily random dungeon for badges each day as you level...
getting daily badges would depend on how fast you can get through the dungeon. Is it possible to have 80 healer and tank in a team and still get badges?
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
I'd be really impressed if someone leveled 4 new characters with professions maxed out. It was so much pain to go back to power level professions.
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
Once you get to grizzly hills the items will normally DE for 5.5 infinite dust or so. I personally have never gotten 5 always 6 or 7. I'm level 78 and i've gotten...
flying (about 1k total)
power lvled enchanting (cost 4.5k)
cold weather flying (5k total)
training (no idea what this costs, i know that to 60 was like 250g per char)
and each char still has 2k
Total of over 20k easy. I forsee getting another 800-1k gold per level till 80 as well. I'd have much more if i was not DEing items. Though infinite dust sells for nearly 2g each on my server so 40 stacks is worth about 1600g and the stacks of GCE sell for 150g per stack or so. It'll end up being about 30k gold worth from questing etc.
i was given no gold and have not used anything other than the quest items and trash drops to get gold. All materials DE'd are in my bank (41 stacks of infinite dust, 7 stacks of GCE)
The Internet: We Know Drama
If you're gona screw with my sig at least leave the thing bolded :P
If you're rich, grinding dungeons with your tank main from 68 - 80 is an option, but if you're not and you plan to buy fast flying skill + cold weather flying (which speeds up questing xp a LOT), you should probably go the questing route. It's a lot of greens and quest gold you're missing if you don't. If you have the money to spend on buying epic flyers for your levelling toons, definitely do it!
I recently started up 4 new chars. I didn't use RAF, which has the added advantage of slaves not having to be close to the main for getting xp - all the instances below I never moved my chars from entrance area - my suggestion would be:
1-8 questing (get heirlooms right away - i usually mail them and bring my booster toon over with a mailbox to drop in the newbie area)
8-10: Boost RFC - pull the mobs to the beginning of the chamber with the bridges and slaves will get xp at entrance) - no resets since you'll be level 10 before you're locked out.
10-20: Boost SFK - great xp and you can pull the whole instance in one pull - jump down the roof when you're done to get to the slaves
20 - 40: Boost SM - boring, but worthwhile. Do cathedral and armory, then reset.
40 - 45: Boost BRD - fun change from SM and better XP / hr. You can do both "rings", the initial big room and the whole area around Baelgar. Might be best with a druid or paladin though, since you need some sort of way out of the nets (blessing of freedom, bubble, shapeshift etc.)
45 - 55: Boost Stratholme - great fun, there's a good video about boosting strath on this site. You can do it in one pull, but two is safer and you'll get locked out for a long time anyway.
55 - 60: Boost Ramparts - still great xp at level 60. You can stay until 62 if you want, although after 61 it slows down. Also do a run of blood furnace - it's not as good xp / hr, but one run is good for the quests.
60/62 - 66: Questing - if you start questing at 61/62 and with heirloom you can skip all collection quests.
66 - 67: Boost Sethekk halls - great boosting xp again.
67 - 68: Netherstorm. This zone has sooo many good quests - especially the area around Kirin'var village.
68 - 80: Northrend questing all day long - you'll probably need the gold and with heirlooms and fast flying, it's actually just as fast as instancing (although you might want to do each instance once for the nice rewards and quests). Also, remember to go Icecrown as soon as you hit 77, since you need to unlock some areas and factions anyway.
I followed this route with my rogues and when they dinged 80 they had around 7k gold each (which in turn paid for the riding skills + flyers).
Last edited by Fuzzyboy : 01-15-2010 at 05:36 AM
Classic - Pyrewood Village, Horde, EU
Everything that is fun in life is either bad for your health, immoral or illegal!
You can queue up WITH the 80 for any Northrend instance, starting of course with Utgarde Keep.
If you're doing them just for xp, you can dungeon hop starting around maybe 72 and clear the first few heavily populated areas in each instance. Then leave group, reset, and start over.
Connect With Us