Some people have asked me some questions about running 5 druids, so I thought I would just post some answers here so If others had same questions this may be of assistance.
To put everything into context, keep in mind that when I started the 5 druid group, it was not to run instances. I started it to just have fun doing world pvp and harrassing alliance players

All druids have the exact same spec, and equip ect, as I like to keep things as simple and streamlined as possible.
You are correct that mana is a big concern, as you dont really start getting good balance gear untill outlands. I maybe ran two instances the whole way to 70, meaning I entered an instance twice, not that I ran two over and over.
I went balance the whole way to 70, as I figured that I could just dps anything down fast and not have to worry too much about healing.
My spec is 41 12 8
The 41 is self explanitory, and the 12 is so I could get the faster movement speed in cat form as well as the higher level stealth. The 8 is in motw and natural shapeshifter.
Keep in mind that the whole point behind this group was to be able to enter an area, wipe it clean of any alliance and dissapear, just to cause them grief. I didnt pick my talents at all for doing instances or haveing long drawn out mana intensive fights.
I also wanted to be able to engage at a distance as fear is a huge enemy for this group. If I ever use pounce in cat form, I just run through the alliance and hope that Im out of fear distance within 3 seconds to be able to start my casting. I use a pounce/rake castsequence with no finishing move, its more just to be annoying and add some bleed damage to the target before I start my moonfire spam.
Cyclone is pretty cool as you can toss your target into the air, count to three and start casting starfire. If you have the points in the starfire wrath talant on all five druids as I do, there is a good chance that the target will come out of cyclone and be incapacitated for 3 more seconds when the five starfires hit. Most targets will be almost dead at this point.
There is a cool forest trick that I have alot of fun with too. It involves sneaking up on an alliance character in cat form, casting 15 trees on top of my 5 druids so they dont aggro anything, then switching to flight form. I then fly toward my target with the trees running underneath me, then stop above my target and let the trees beat the crap out of the enemy. Most people will not look into the air to find their attacker so I almost never get targeted with this technique. If the enemy takes out the 15 trees just cast moonfire from birdform (dont be too high above the target because you dont want fall damage).
If you learn and get used to falling distances, it is possible to cast moonfire x5 on a target from flight form and switch to catform for reduced damage when hitting the ground.
This next one applies to all my groups that can cast insta-spells. It works really well with my locks and druids as its not needed on my priests due to the levetate spell. Buy a skywitch drape from the skyguard quartermaster for each of your characters and use that to float to the ground after dotting the target in the air. I can get two sets of dots onto a target and safely float to the ground and then watch the enemy splat at my feet a few seconds later

Moonfire and insect swarm is fast to cast and does enough damage to kill almost anyone that cant land and heal fast enough.
The skywitch drape is also not unique so you can buy 30 of them for each character (if you wanted to) and be able to "drop and dot" once a miniute thirty times within the 30 min cooldown. The only problem I had with this (I had 3 drapes on each character) was not re-equiping a used drape and falling to my death. I think there are unique item Id's that can be used to bypass this problem when cycleing through and equiping, but Im not sure how to do it yet. (any ideas would be appreciated)
If anyone has any cool tricks or ideas they would like to share please do
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