Close
Showing results 1 to 10 of 25

Threaded View

  1. #17
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    What is added is up to Lax.

    This is pretty basic, at least fundamentally.
    a) Create an Action Target Group (ATG), one group for each of the directions you want toons to move.
    b) Create a Spread-Out/Formation mapped key, with those ATG's as the targets.
    c) Create Slot-Specific mapped keys, which place toons in the ATG's on a switch.

    Implementation is a bit harder, but isn't too hard.
    You can backup your configuration, and load the backup if anything undesireable occurs.

    For a formation or movement, you need to figure out which groups a given slot can be in.
    And then remove every slot from any group it can be in, in the Slot-Specific switch keys.
    And then add the other toons to the ATG's, but not the active toon on each switch mapped key.
    Then just run the switch mapped key, instead of the default (under character sets).



    For Example: 3-Box V shape
    Since two toons move, while one remains stationary, we need two movement ATG's, G1 & G2.



    The dynamic movement key:
    - Sends 'S' or down arrow, to G1 and G2.
    - Sends 'Q' to G1.
    - Sends 'E' to G2.
    - Needs to be set, 'Hold keystroke actions while key is held' to 'On'.



    And the Logic:
    When toon A leads:
    - Toon B, Group 1.
    - Toon C, Group 2.

    When toon B leads:
    - Toon A, Group 1.
    - Toon C, Group 2.

    When toon C leads:
    - Toon A, Group 1.
    - Toon B, Group 2.

    Therefore, A will only ever be in Group 1, B can be in Group 1 or Group 2, and C is only ever in group 2.

    The mapped key A runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places B in G1, Places C in G2.

    The mapped key B runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places A in G1, Places C in G2.

    The mapped key C runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places A in G1, Places B in G2.

    In addition to the dynamic groups, the mapped key will run the JambaMaster, for group master updates.
    You do not want it to run, JambaFollow or JambaStrobe, since those will break the formation.



    You could easily adapt this for a 5-toon formation.
    I'd probably go with the dynamic groups, as set up in the initial post.
    All that changes is the movement or formation mapped key, depending on which Slots you want to move, and where you want to move them.
    Last edited by Ualaa : 04-06-2010 at 06:36 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


Tags for this Thread

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •