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  1. #1
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    What is added is up to Lax.

    This is pretty basic, at least fundamentally.
    a) Create an Action Target Group (ATG), one group for each of the directions you want toons to move.
    b) Create a Spread-Out/Formation mapped key, with those ATG's as the targets.
    c) Create Slot-Specific mapped keys, which place toons in the ATG's on a switch.

    Implementation is a bit harder, but isn't too hard.
    You can backup your configuration, and load the backup if anything undesireable occurs.

    For a formation or movement, you need to figure out which groups a given slot can be in.
    And then remove every slot from any group it can be in, in the Slot-Specific switch keys.
    And then add the other toons to the ATG's, but not the active toon on each switch mapped key.
    Then just run the switch mapped key, instead of the default (under character sets).



    For Example: 3-Box V shape
    Since two toons move, while one remains stationary, we need two movement ATG's, G1 & G2.



    The dynamic movement key:
    - Sends 'S' or down arrow, to G1 and G2.
    - Sends 'Q' to G1.
    - Sends 'E' to G2.
    - Needs to be set, 'Hold keystroke actions while key is held' to 'On'.



    And the Logic:
    When toon A leads:
    - Toon B, Group 1.
    - Toon C, Group 2.

    When toon B leads:
    - Toon A, Group 1.
    - Toon C, Group 2.

    When toon C leads:
    - Toon A, Group 1.
    - Toon B, Group 2.

    Therefore, A will only ever be in Group 1, B can be in Group 1 or Group 2, and C is only ever in group 2.

    The mapped key A runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places B in G1, Places C in G2.

    The mapped key B runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places A in G1, Places C in G2.

    The mapped key C runs, when it becomes leader:
    - Removes A from G1, Removes B from G1, Removes B from G2, Removes C from G2.
    - Places A in G1, Places B in G2.

    In addition to the dynamic groups, the mapped key will run the JambaMaster, for group master updates.
    You do not want it to run, JambaFollow or JambaStrobe, since those will break the formation.



    You could easily adapt this for a 5-toon formation.
    I'd probably go with the dynamic groups, as set up in the initial post.
    All that changes is the movement or formation mapped key, depending on which Slots you want to move, and where you want to move them.
    Last edited by Ualaa : 04-06-2010 at 06:36 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  2. #2

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    Maybe this has already bee discussed before, but I came up with some something useful.

    I wanted my slaves to do IWT to turn to the mob / opponent but stay at their current location.

    So I create a new keymap with two actions.

    On the first step, it does IWT. On the second step it does the "s" or backwards key.

    The keymap is set to "Do step on key press and key release"


    By doing this, I can hit my keybind (which is Mouse 5 and my Follow/Jamba master is on Mouse 4 ) and make all the slaves face the opponents and stay still. Very very handy.

    Moreover, if I want the slaves to move toward the opponent, I just delay releasing the button. Once I release, they stop immediately.

    I found this to be extremely useful in heroics and PvP where some times the slaves get turned the wrong way.


    By having this new function bound to Mouse 5 and Follow/JambaMaster bound to Mouse 5, I can easily control the movement and actions of my slaves.


    I also have the dynamic formations setup on my arrow keys along with group strafe left and group strafe right. Overall, this is turning out to be very effective.

  3. #3

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    Ualaa - this is perfect for my needs also, thank you so much for sharing. I really want to add this to my setup.

    Here's the issue: The way you laid it out makes perfect sense, but being new to Innerspace I am having a really hard time translating your outline into the actual code from ISBoxer toolkit. I am just staring at the interface in Toolkit, getting totally lost.

    Is there any way you'd be willing to post some code snippets or possibly some screen shots that would help newbs such as me?

    If not, it's cool, with a little more experience and more study into your posts, I am sure I will get it.

    -and- secondly: Multi-computer setup here, any thoughts if this would be doable with that kind of configuration? It relies on Character Sets running on each PC versus one Character Set with slots on a single PC.
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