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  1. #1

    Default Trouble using lvl 80s for lowbie instance grinding with RAF

    Hi everyone,

    I'm having difficulty with using a level 80 character to rush my two raf account through rfc and sfk. My problem is when I use the level 80 to rush the instance I receive only experience from a few Mobs on the two RAF accounts and not only do I not get the exp. But I am unable to loot the mobs; they aslso disapear within 20 secs after killing them in an instance but do not respawn. I found this very odd. Nonetheless, when I ran with my 67 pally, no problems it's just a little slower than an 80:P. My question are: is there a level cap between characters in a grp as where I wouldn't recieve exp I.e. Can I not use my 80 before lvl 20 to rush them? Has anyone else encountered this problem?

  2. #2
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    Level should not matter.

    If two 20's kill a mob on their own, you might get 1,000 exp each.
    If the level 80 is in the group, you might get 200 exp on each of the 20's.
    But the level 80 can kill 100 mobs in 5 minutes.
    The two 20's would down maybe 10-15 mobs.
    And with instance resets, the 80 won't run out of mobs.

    There is a maximum distance in which the lowbies can be from the kill, and still get experience.
    In 3.3 (most recent content patch), that distance was drastically shortened.
    So you'll have to move the lowbies up a lot closer to the action, and move them closer more often then before.

    Not sure why mobs would disappear so quickly.
    Are you comparing the 67 to the 80, now?
    Or the 67 previously, to the 80 now?
    I'd suspect the 67 now, will be about the same as the 80 now.

    Basically kill freely, but observe the lowbies.
    Once experience stops, move the lowbies up to almost where the high level is.
    And kill some more, until you need to move the lowbies up again.
    After a run or two, you'll know how far you can kill before you need to adjust positioning.
    And then the runs are a lot faster.

    You should get more experience per kill, with the 67 killing then the 80 killing.
    Basically your booster is getting an even share of experience.
    I'm not sure the actual formula.
    But (107 - 67) divided by 107 is a larger number then (120 - 80) divided by 120.
    However the 80 will kill a lot faster, so you're better off with the 80 regardless.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  3. #3

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    Lowering average level of your group will increase xp gains tremendously. If you found 2 random lowbies you could boost, your RAF toons should get around 50% more XP each kill. It will increase eve more if you can boost with a lower lvl character.

    Its been a while since I boosted now, its strange that your toons get no xp at all. It almost sounds like instance boosting was hotfixed in a way.
    Pycnopodia - Pycnopodiá - Pycnopodià - Pycnopodiâ - Pycnopodiã
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  4. #4

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    i created a DK on my Boosting account, and used hime at 58 for RFC, SFK, then wen mine hit 20, i swapped to my lvl 80 pally for SM, not sure if that makes a diffrence but they sure got up to 20 quicker and the lvl 58 DK seemed to handle the pulls ok, slower than the pally admitedly, but seemed to work for me

  5. #5

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    What is your level 80 character. I know that when boosting with my warlock this was common as the pet was killing mobs before I had a chance to make any damage. A similar thing will happen with a hunter if the pet kills before the hunter's had a chance to do damage.

  6. #6

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    I JUST finished boosting 2 teams to 60 with a 74 Paladin and everything went fine, so I'm sure one of the above posters nailed it with the idea that you are using non-player damage to kill the mobs. This would include damage from a totem or a pet. You can still use these damage types, but they cannot be the sole damage dealer.

    With a Shaman, you could put on a shield spike or cast Thunderstorm once.
    With a Warlock, a Seed of Corruption or Shadow Fury will do the trick.
    With a Hunter, Arrow Shower will work, but you may be better off not AEing with a hunter, and just running through and single targetting or Multi-Shotting groups of 4.
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  7. #7

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    I would suggest the mobs not be grey to the level 80 then it should be assuming 4 level 20's and 1 level 80 iirc:



    Total exp per mob times 20/20 plus 20 plus 20 plus 80 for each level 20. Thats 1/7th of the mobs total exp per level 20. A level 70 mob or whatever is green to a level 80 will have some phat exp when only divided by 7.

    You might hit some kind of cap where you can't get more X per kill no matter what though, not sure. It seems to me just based on random observation that you need like 1000 kills per level or so (i.e. 500-1500) no matter what. (this is why its better to boost groups of 5).


    Even though your kill rate is lower a level 80 pally can wipe out a lot of greens really fast also and I think that you would get more exp this way overall. But others might disagree.
    Last edited by Sam DeathWalker : 01-12-2010 at 01:55 PM

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  8. #8
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    I believe the cap on experience from a single kill, is a mob 3 (it might be 4) levels above you.

    If your level 80, is boosting level 20's.
    And you kill level 65's or level 25's, it is the same experience per kill for the 20's.
    But you'll kill a lot more 25's in the same time, with less risk.


    Boosting is pretty much.. in a pattern.
    Each of us has our own preference.
    I like:

    01-10 Quest with Booster in party.
    11-16 Deadmines
    16-20 Stockades
    20-45 Scarlet Monastery
    45-55 Strat - Dead Side.
    55-60 Ramparts

    Pretty sure nothing in this progression is green to an 80th.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

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    Ya if there is a cap on exp per mob, and I think there is, then this is correct:

    If your level 80, is boosting level 20's.
    And you kill level 65's or level 25's, it is the same experience per kill for the 20's.
    But you'll kill a lot more 25's in the same time, with less risk.

    28 BoXXoR RoXXoR Website
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  10. #10

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    Idk if this has been changed but certain aoe abilities won't count as a kill, like if a shamans magma totem is the only thing doing dmg you won't get the kill it'll despawn quickly and you can't loot.

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