Code:
/castsequence [@TANK] reset=combat/15 Regrowth,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [@TANK] reset=combat/15 ,,,,,,,,,,Rejuvenation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [@HEALER] reset=combat/15 ,,,,,,,,,,,,,,,,,Rejuvenation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [@DPS1] reset=combat/15 ,,,,,,,,,,,,,,,,,,,,,,,,Rejuvenation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [@DPS2] reset=combat/15 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Rejuvenation,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [@DPS3] reset=combat/15 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Rejuvenation,,,,,,,,,,,,,,,,,,
Calling macro ~3 times/sec works really well, until any spell fails due to moving/LoS. For example if i need to interrupt regrowth cast to move out of fire etc., macro will usually skip the next rejuv cast and will not cast on that party member after that. Anybody have ideas how to get this working properly without lockups?
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