
Originally Posted by
Lax
You see it by clicking either the Character Set or the Key Map in the top. If you click the Character Set, it lists Key Maps. If it's listed, then when you launch that set, the default state of the Key Map is enabled, for all of its characters. If you click the Key Map, it lists Character Sets. If a set is listed, same thing. (Or the same thing for individual Characters if you had wanted a Hotkey to only work from a specific Character). If it's not listed, the default state is off. That's all there is to it, if the Key Map is linked to the Character Set, it's going to be enabled by default. If it's not, then it's not enabled by default. Key Maps are always available to be enabled at any time, which is why your single toggle key does exactly what you told it to do -- enable the given Key Maps.
Right, the trouble here being that there is not currently a feature that prevents a Key Map from being enabled. I plan on adding something for that in ISBoxer 35 as this is a relatively common question.
ISBoxer 35 will introduce a new feature that will allow you to use clickable icons in-game to attach to Mapped Keys as desired. So as a very simple example, you could have it show a red button if your hotkeys are disabled, and a green button if they are enabled. Clicking it could do the same thing as pressing the hotkey if desired.
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