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  1. #11

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    The rocket shares 10 sec cd with all activated trinkets. It is an instant cast and 45 yards range, very useful to keep ppl in combat. Boots, parachute, wormhole, etc. = awesomeness, you will notice them way more than whatever static dmg increment you get from other professions.

    There are posts in elitist jerks about the value of engineering once you are willing to use/track all the abilities and cooldowns (which is a pain). Short story, eng/jc = optimal combo.

  2. #12

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    I just spent an ungodly amount of gold powerleveling my 5 shammies to 400, and I'm still leveling my main to 450 for the Jeeves. The hand rockets are, in a word, the shit. I regularly see them crit for 3k, so that's a possible 15k instant every (45 secs cooldown?). I have it macroed to my Flame shock key, so every other flame shock I do, I also fire 5x rockets. I've seen that one instant kill anyone not super geared, and if it doesn't instantly kill them the dot will kill a non healing class in seconds.

    Macro:
    /use 10
    /cast Flame Shock

    If it's not up, you'll just get an error but the flame shock will still go off. I did make the lightning trinket for my main, mainly because she had a 167 iLvl trinket. It shares a 10 sec cooldown with the rockets, but you can put it in the macro above after the rocket one and it'll go off when it's up, when rockets are down. It's a longer cooldown than the rockets, maybe a minute, I'm at work atm.

    I've also got 3 roflcopters, and nearly enough khorium to make a fourth. Soon I'll have my rocket shooting roflcopter squad to terrorize the neighborhood! Muhahahaha!

    Second Edit: It should be noted that the rockets don't trigger a global. So, you will fire rockets and flame shock in one click.
    Last edited by Siaea : 01-14-2010 at 11:34 AM Reason: Speelling.
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