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  1. #1

    Default Ugh, so changing Retx4 DK tank comp

    Ok so in heroics Im not happy with my DK tank even though he overgears it all. The problem is this: Block. For Paladins you can literally take *ZERO* melee damage from trash and even most bosses. However DKs get no such luxury, they always take damage. Now I read that this is supposed to get changed in Cataclysm, but for now I have decided to change my DK to a dps spec and then switch one Ret to Tankadin. This also removes a reliable heal so with that I have also decided to change another ret to holy.

    Phew! Ya, its gonna suck figuring out a good way to heal everyone. What I was thinking was making my holy pally have this massive castsequence in Innerspace. When I hit my rets dps key I want the holy pally to be throwing lights heals on each character. Basically cycling through everyone every 15 secs or so. I figure this should make my group near unkillable in heroics as holy pallies just dont run out of mana. Alternately I could just use the holy light glyph and hope the 10% heal to everyone else is enough to keep them alive. Anyone tried this? Im hoping it doesnt suck

  2. #2

    Default

    Between Death Strike, Rune Tap, and 4x Divine Storm I can clear any trash pack in Heroic PoS or FoS and finish it with max health and more mana than I started. Maybe I don't have the luxury of a comparatively geared Paladin tank but... shrug.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #3

    Default

    My tank is frost spec for the +haste bonus to the rets, but maybe I should try blood spec before changing it all around. I noticed your rets are all pvp geared which, believe it or not, makes a huge difference. Your guys have more health unbuffed than mine do with kings. I sometimes wonder if I should buy a pvp set with emblems than the T9 stuff.

    edit: hrm I swear you use to list your characters, maybe Im thinking of someone else.

  4. #4

    Default

    Quote Originally Posted by Multibocks View Post
    My tank is frost spec for the +haste bonus to the rets, but maybe I should try blood spec before changing it all around. I noticed your rets are all pvp geared which, believe it or not, makes a huge difference. Your guys have more health unbuffed than mine do with kings. I sometimes wonder if I should buy a pvp set with emblems than the T9 stuff.

    edit: hrm I swear you use to list your characters, maybe Im thinking of someone else.
    The extra haste vs survivability is not a good tradeoff for heroics. It's not like you need to milk your DPS for everything they are worth for some progression content like hardmodes.
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  5. #5

    Default

    I'd stick with the DK tank as more Blood and some into Frost. Healing your main should not be a problem at all with 4 rets. Stick with it
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  6. #6

    Default

    Buying furious set with badges now isn't optimal. It costs way more badges than T9. My suggestion is to get 2 pieces of T9. ROV bonus is nice. And 2 pieces of furious pvp sets (especially the pvp glove) for cursader strike damage bonus. In a few more weeks, when season 8 launches, Furious will require no rating. Should be like the deadly gears now. Buy it then with honor or honor + arena points.

    I don't have a lot of problems with DK tanking. Getting to tank with 2h is nice. I have some troubles on boss AOEing, (sometimes DS + bubble too late). Once geared up a bit, it should not be a problem.

    Also, DK + 4 rets owns FOS and POS (except the scourgelord boss, can't down him yet), those two new ICC 5 man heroic. I cleared those 2 heroics with average gearscore of 3600 for all 5. My shamans team had like gearscore 5000 on average. And my dps drops from 4000 to 1000 when they have to move. So I sometimes still have problems on some of the bosses with shamans . On the other hand, my pallys have like 2000 dps to begin with. When I move around, they still do 1500-1800 dps. Moving, dpsing, and healing all at the same time are priceless.

    With that said, there IS a bonus for switching to the setup you want: You get to utilize some of the gears more. Those gears would be otherwise sharded. Plate, Mail + healing gear, caster and tanking shield, caster ring , trinket, weapon etc. Also you get 1 more blessing for the group to -3% dmg.

  7. #7

    Default

    http://www.wowarmory.com/character-s...nd&n=Chernabog

    That's my tank spec. As I said, between Death Strike, Divine Storm x4 and Rune Tap I never have to FoL in instance trash and most bosses don't need it either. That build maximizes the Ret damage while still getting all the important tanking talents.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  8. #8

    Default

    Quote Originally Posted by Mosg2 View Post
    http://www.wowarmory.com/character-s...nd&n=Chernabog

    That's my tank spec. As I said, between Death Strike, Divine Storm x4 and Rune Tap I never have to FoL in instance trash and most bosses don't need it either. That build maximizes the Ret damage while still getting all the important tanking talents.
    Mosg2. Do note that divine storm scales with weapon damage. So does death strike. You have 5 251 2h. Your divine storm and death strike heal quite a bit more than us who are using 219 weapons. Weapon makes a huge difference for 4 rets + dk. it double dips for damage as well as healing.

  9. #9

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    Actually, Death Strike doesn't scale on your weapon damage. It heals for 5% of your maximum health per disease on the target. Improved Death Strike increases that healing by 50%.

    When I was using Garfrost's Two Ton Hammer it was the same deal with healing. Your top priority for the DK is keeping both diseases up and Death Striking every oppurtunity.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  10. #10

    Default

    Wow I feel like a loser, my DK has almost 6k more health than yours. However, i251 weaps help A LOT. That said, Im going to try keeping the DK tank and then making one ret go holy. Not as much dps, but at least I feel like I have some control over the healing.

    edit: I'd also like to take this moment to rant about heroics and tanks. Tanks that have block have a garguantuan advantage over those with no block. My paladin literally can have zero heals on a boss and not even drop below 90% health. That same boss my DK will either require heals or none at all, based on luck of the draw with dodge/parry. I realize heroics are not end game, but thats fucked up. My paladin could drag a group of sub 500dps losers through a dungeon or a meleeing healer and it wouldnt kill me (although it would make me mad). My DK would definitely die with a bad healer.
    Last edited by Multibocks : 12-29-2009 at 10:14 PM

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