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  1. #1
    U JELLY?! Toned's Avatar
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    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
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    Default EZMode Marking For MainTanks

    UPDATED:
    Tweaked this out some more and posted new macros. The changes in the macros from the original post
    will be highlighted in green.
    Quick Summary of Changes:
    • Added Logic to prevent the mouseover macro from marking friendlies
    • Added Logic to prevent friendlies from receiving skulls
    • New Macro SAVEME! for mouseover Rigtheous Defense / Intervene on friendlies



    Moved the skull portion of the macro to a seperate one to use with click (MultibarLeftButton3) This way the main spam button is not over 255.
    This thread got a lot more response than I thought it would so I'm updating the main post instead of answering all the private messages..

    SKULLY
    Code:
    /stopmacro [target=target,help]
    /script if GetRaidTargetIndex("target")~=8 then SetRaidTargetIcon("target",8) end 

    This Macro I call Marky Mark. I put it on MultiBarLeftButton4 (4th button down on the left most bar on the far right).
    That way /click MultiBarLeftButton4 will trigger it.

    MARKYMARK
    For shits and giggles I changed the logic on the random marker to go from 1 to 8 instead of count down backwards from 8 to 1. This macro is exactly 255 chars.
    Code:
    /stopmacro [target=mouseover,help]
    /script if GetRaidTargetIndex("mouseover")~=nil then end;if (charm == nil) or (charm > 8) then charm=0; end; charm=charm+1;if GetRaidTargetIndex("mouseover")==nil and charm~=8 then SetRaidTarget("mouseover", charm); end
    SAVEME!
    Being as I'm making the other macros do nothing on friendly targets figured I have to handle friendlies some how :P
    Added [Target=MouseOver, Help] Righteous Defense/Intervene. To MultibarLeftButton5.
    Paladin Version
    Code:
    #showtooltip Righteous Defense
    /stopmacro [target=mouseover,harm]
    /cast [target=mouseover,help] righteous defense 
    Warrior Version
    Code:
    #showtooltip Intervene
    /stopmacro [target=mouseover,harm]
    /cast [target=mouseover,help] Intervene 
    This is an example of my paladins faceroll tank macro. I know this isn't a 9696 setup it's more a get snap threat button :P
    PALADIN SPAM BUTTON
    Code:
    /startattack
    /click MultiBarLeftButton3
    /click MultiBarLeftButton4
    /click MultiBarLeftButton5
    /castsequence reset=combat Hammer of the Righteous, Shield of Righteousness, Judgement of Wisdom, Holy Shield, consecration
    Here is the setup I use on my warrior.
    WARRIOR SPAM BUTTON
    See Above for the macros for MultiBarLeftButton3,MultiBarLeftButton4, and MultiBarLeftButton5.
    Code:
    #showtooltip Shield Slam
    /run SetCVar("Sound_EnableSFX","0")
    /cast shield block
    /click MultiBarLeftButton3
    /click MultiBarLeftButton4
    /click MultiBarLeftButton5
    /click MultiBarRightButton1
    /click MultiBarRightButton2
    /click MultiBarRightButton3
    /click MultiBarRightButton4
    /click MultiBarRightButton5
    /run SetCVar("Sound_EnableSFX","1")
    WARRIOR CLICK MACROS
    (Copied and Pasted from my character's macro file you get the idea)
    Code:
    MACRO 16777218 "Button1" INV_Misc_QuestionMark
    /castsequence reset=combat Shield Slam,,,,,,,,,,,,,,,,,,,,,,,
    END
    MACRO 16777219 "Button2" INV_Misc_QuestionMark
    /castsequence reset=combat Thunder Clap,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    END
    MACRO 16777220 "Button3" INV_Misc_QuestionMark
    /castsequence reset=combat Revenge, Heroic Strike,,,,,,,,,,,,,,,,,,
    END
    MACRO 16777222 "Button4" INV_Misc_QuestionMark
    /castsequence reset=combat shockwave,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Demoralizing Shout(Rank 5),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    END
    MACRO 16777221 "Button5" INV_Misc_QuestionMark
    #showtooltip Devastate
    /cast bloodrage
    /cast devastate
    END
    WTF DOES ALL THIS MEAN???
    Your SpamButton(s) / Click Button(s) still function the same, but now whatever target your tank targets now gets a skull icon. Anything that your tank mouses over that DOES NOT ALREADY have a raidicon gets one. This is great for marking adds or just aoe tanking and puking marks out as the mobs come at you. Friendly targets will not be marked, but if you mouseover a friendly be prepared to to have some agro .

    This is pretty useful when you MT pugs, Like staring at marks while 5 boxing, or do something like 4 box and bring another person and they have down syndrome.

    Dunno Why I forgot to post this but compliments of HPAVC and WowWiki: http://www.wowwiki.com/API_SetRaidTargetIcon
    Last edited by Toned : 12-30-2009 at 02:58 AM


  2. #2

    Default

    Writing to the future, here are a list of all the raid icons enumerated.

    http://www.wowwiki.com/API_SetRaidTargetIcon

  3. #3

    Default

    Feel the vibration....feel it feel it.

  4. #4

    Default

    /script if GetRaidTargetIndex("target")~=8 then SetRaidTargetIcon("target",8) end

    Thank you for posting this. I was looking all over for something like this.

  5. #5
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Added some updates... when I finish up my RAF and play my warrior more (lvl 62 atm) I'll tweak the warrior macros more and add stance logic etc...


  6. #6

  7. #7
    Member Ughmahedhurtz's Avatar
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    Jul 2007
    Location
    North of The Wall, South of The Line
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    Default

    Quote Originally Posted by TheFailTrain View Post
    /script if GetRaidTargetIndex("target")~=8 then SetRaidTargetIcon("target",8) end

    Thank you for posting this. I was looking all over for something like this.
    I'll second that. Got tired of getting the "You have performed too many group actions. Please wait a few." from your basic /setraidicon macro I was using. :P

    /salute
    Now playing: WoW (Garona)

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