/cleartarget also works to fix the assist.
/cleartarget also works to fix the assist.
I dunno, my experience with squishy classes is that you can end up losing quite a bit even if you burst down the first 1-2 targets without dying. I sense that you may have problems losing 5v3 scenarios as you start to fight better opponents.
Using polymorph on arena1..5 target macros might help there, though, since you can re-cast it so easily.
Good luck!
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Ya. I am actually on FTL setups. The switch takes time. 1 sec is life time when I am trying to burst down someone. And in the 5 v 5 chaotic craziness, I often can't tell if my main is CCed right away (being tauren not helping here). More often, it is "HOW COME my slaves are NOT attacking". Then "OH, my main is CCed" lol.
huh ? So you are in LOS of arguably the most bursty class in game. You shoot at his grounding totems expecting nothing in return ? If anything, you would have to silence the shamans. And grounding totem eats counterspell too.
I see the only chance is to bait the lava burst with a ICE block. and mirror image pew pew after that.
The way that grounding totem works is just plain unfair imo. Ice lance has a travel time so it won't kill the totem until it reaches it. I would have to wait for that travel time before firing at the next totem and so on giving grounding totem the chance to absorb an insane amount of spells. I have thoughts on how to counter this but I won't waste much thought or setup time in worrying about running into the only other boxer on my battlegroup (that has posted here). If it becomes a problem or a common encounter (he is on my server as well) then I will worry about it.
I would consider shaman among the less bursty classes in the game to be honest. With the exception of their long cooldown instant lava burst they have zero instant abilities that bother me while everything I do counters them and is instant. The sheer fact of the matter is that grounding totems odd way of stacking and allowing it to absorb several spells per totem is all that really worries me about a shaman team. Take away those totems and I would think I should win 100% of the time
Oh and no... I'm not just going to stand out in LoS for a shaman, I simply was not prepared to fight a boxer my first week of arena while having 16k health and <200 resilience. I simply zerged with AoE so as to not waste his time when he outgears and out experiences me + running a dedicated seperate healer. I look forward to running into him once I am somewhat geared so I can test my theories about a boxer vs boxer match. I will still be at the insane disadvantage of running my healer myself.
Once your toons are more geared, you'll always have the option of finding yourself a dedicated healer friend, to even things up in that regard.
It is an interesting composition for arena.
It is good to see people thinking outside of the box, so to speak.
Mages + Priest; Rets + DK; Locks + Heal; Rogues + Heal...... etc... more options then 4x Shm.
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Oh my comments are not towards the way you might have played against the shaman team. I was just saying that grounding totem is NOT as simple as RR ice lance. You can take it out, but you have to move in and out of LOS. This is what those solo mages do. With you playing priest + 4 mages, this might be risky. As the 4 shamans can instantly grib you with focus. And you don't even know who would eat the 4 lava bursts.
As for beating shamans, obviously you got the tools. Open with image on 4 try to eat as many as groundings you can. Be ready to bait that instant lava burst. If you see lava burst flying, Ice block on 4. PS on priest. Then just counterspell arena1,2,3,4. Then it should be your game. Not saying this will win everytime. But you sure have the tools.
Neat. I always like hearing about different comps, and I'm sure yours has some play.
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