Hello folks,
Playing with click macros at the moment and have hit a snag (which i'm hoping is easily solved and i'm just being thick).
Using:
Code:
/castsequence [target=focustarget] [] reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Means that even if i change target in a fight, the flame shock is not re-applied to a new target until ive got to the end of the castsequence. No problem i thought, i changed to:
Code:
/castsequence [target=focustarget] [] reset=focustarget flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
This does the trick, but not quite how I wanted. If i kill my first target fast, or switch to a new target quickly after applying flame shock to the previous target it will do nothing until flame shock is off cooldown. Is there any way I can put something into the flame shock macro to reset on a new target and only cast if possible, if not cast the next in the sequence?
From what i can see through my searches it seems everyone used reset=combat, but this would mean a lot of lava bursts missing the guarenteed crit, or am i missing something?
I hope i'm making sense here, anyone got any ideas?
Thanks a lot!
Frostie
Connect With Us