Use this macro to find the button name and then create a click macro for that button.
Code:
/run local f = GetMouseFocus(); if f then DEFAULT_CHAT_FRAME:AddMessage(f:GetName()) end
Here is my current big-button macro
Code:
/click TradeFrameTradeButton
/click LFDRoleCheckPopupAcceptButton
/click LFDDungeonReadyDialogEnterDungeonButton
/click GroupLootFrame1GreedButton
/click GroupLootFrame2GreedButton
/click StaticPopup1Button1
It accepts random dungeon pops, greeds on items, accepts the BOP popup, releases corpses, accepts trades. Probably should add a ready check accepter to this too.
Connect With Us