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  1. #2

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    Use this macro to find the button name and then create a click macro for that button.

    Code:
    /run local f = GetMouseFocus(); if f then DEFAULT_CHAT_FRAME:AddMessage(f:GetName()) end
    Here is my current big-button macro

    Code:
    /click TradeFrameTradeButton
    /click LFDRoleCheckPopupAcceptButton
    /click LFDDungeonReadyDialogEnterDungeonButton
    /click GroupLootFrame1GreedButton
    /click GroupLootFrame2GreedButton
    /click StaticPopup1Button1
    It accepts random dungeon pops, greeds on items, accepts the BOP popup, releases corpses, accepts trades. Probably should add a ready check accepter to this too.
    Last edited by lacitpo : 12-27-2009 at 05:02 PM

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