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Thread: Project Melee

  1. #11

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    nice

    Question about SLI :P

    ive got an E6600 2gig ram and a 8600GTS. To have both windows fullscreen, main window res 1680x1050, and 1024x768, ive gotta have the multisampling turned down to 1x, and this is i think? causing my 22" to get ghosting and pretty badly "Scratching" textures when moving around (knowing my luck the 22" is faulty)

    can i set up sli to have 1 vid card dedicated to each monitor?

    im hoping this will eliminate some lag and the scratchy texture issue.

    I was also going to get another 2gig of ram put in later on.
    Graveling & Gravelinger.
    Fk retarded tanks and healers, i'll do both myself
    ^ ^

  2. #12

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    SLI only supports 1 monitor output, from what I remember. I'm not sure if this applies to setting up 2 monitors as 1 extended desktop though. However, you could turn off SLI and hook up each monitor to each card and that should work fine.

    I'm not sure if you mean tearing though. If it only happens when turning, then it sort of sounds like tearing due to v-sync not being turned on. I always run with v-sync on because tearing annoys the hell out of me.

    Ghosting on the monitor can't be fixed without replacing the monitor though. That is simply a matter of the monitor having a poor refresh rate. Ideally you want a monitor with less than 10ms refresh rate.

  3. #13

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    damn, you are so gonna be easy prey for frost mage ^^
    Coffee Resurrects.

  4. #14

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    My only suggestion is to roll war/druid (maybe druid x2?).. and melee with the war and have the druids just spam bloom/rejuv on you. I did some BG tests on ptr with war/druid and it was ok.. mainly as you have a pocket healer. I'm thinking having 2 druids follow would be even better as if one of them is getting beat up the other one is still spamming heals and you can take out any oppositions. Though all this fails when the other team realizes you're boxing and just zergs you (had it happend a lot after they figure it out.. the whole @#$# team would rush me hehe).

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