Close
Showing results 1 to 8 of 8

Thread: 4x Druids

Hybrid View

  1. #1
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I would think druids would rock in battlegrounds, partially because of the randomness of battlegrounds and partially because of the plethora of tools they have at their disposal.

    I agree, they lack focused burst, which takes away from their power in something like arena. If Nature's Swiftness applied to any druid spell (Starfire as well as Wrath), they would have similar burst to the Shammies Elemental Mastery combo.

    They lack the fear protection, that stacked Tremors get.
    They cannot self rez, once per toon, when everyone is dead.
    They do not have grounding totems vs casters.
    They don't have the passive healing from healing stream totems.

    They do have similar levels of armor to the shammies, but need to drop the armor to heal.
    Typhoon on round-robin, is similar to Thunderstorm.

    They have two instant cast dots, which like warlocks do not require facing.
    Both groups (druids or warlocks) are much more vulnerable to fear then shammies, but they can attack to a degree despite facing.
    Also, Wrath is a much faster casting spell then Lightning Bolt, so Druids are much more mobile.
    Rejuvenation and Lifebloom are heals which can be cast on the move.

    Druids have Cyclone and Entangling Roots for crowd control effects.
    Druids have stealth, which Shammies and Warlocks do not have.
    They have AoE power between Hurricane and Starfall.
    Between shifting from travel form to cat form, they are one of the best flag runners.

    It depends on the game and battleground, and the opposition.
    They won't do nearly as well in arena, but that is their lack of burst.
    In any battleground with some level of cover, they can Starfire, Moonfire and Insect Swarm, which are all spells without travel time, so they cannot be found by tracking where the spells are coming from.

    I think they'll do quite well in battlegrounds, as opposed to arena.
    But play differently.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

    Default

    5x druids are fun, can do dailies, heroics and pvp. Feral is viable as a sneak class that could devastate bg's like av and possibly ab. However ppl confuse the fact that because they can dps tank and heal, that they do them all well at the same time. My vote goes for feral more for large bg's or world pvp, otherwise go locks and priests for teh dot bomb.
    The Guild of ME? <--Armory
    4 x Mage 80
    1 x Pally + 4 x Shammy 80
    5 x Druid 80
    2 x Pally + 3 x DK 76
    4 x Pally 65
    4 x Locks 60

  3. #3
    Super Moderator Stealthy's Avatar
    Join Date
    May 2007
    Location
    Sydney, Australia
    Posts
    1450

    Default

    Quote Originally Posted by Ualaa View Post
    I would think druids would rock in battlegrounds, partially because of the randomness of battlegrounds and partially because of the plethora of tools they have at their disposal.

    I agree, they lack focused burst, which takes away from their power in something like arena. If Nature's Swiftness applied to any druid spell (Starfire as well as Wrath), they would have similar burst to the Shammies Elemental Mastery combo.

    They lack the fear protection, that stacked Tremors get.
    They cannot self rez, once per toon, when everyone is dead.
    They do not have grounding totems vs casters.
    They don't have the passive healing from healing stream totems.

    They do have similar levels of armor to the shammies, but need to drop the armor to heal.
    Typhoon on round-robin, is similar to Thunderstorm.

    They have two instant cast dots, which like warlocks do not require facing.
    Both groups (druids or warlocks) are much more vulnerable to fear then shammies, but they can attack to a degree despite facing.
    Also, Wrath is a much faster casting spell then Lightning Bolt, so Druids are much more mobile.
    Rejuvenation and Lifebloom are heals which can be cast on the move.

    Druids have Cyclone and Entangling Roots for crowd control effects.
    Druids have stealth, which Shammies and Warlocks do not have.
    They have AoE power between Hurricane and Starfall.
    Between shifting from travel form to cat form, they are one of the best flag runners.

    It depends on the game and battleground, and the opposition.
    They won't do nearly as well in arena, but that is their lack of burst.
    In any battleground with some level of cover, they can Starfire, Moonfire and Insect Swarm, which are all spells without travel time, so they cannot be found by tracking where the spells are coming from.

    I think they'll do quite well in battlegrounds, as opposed to arena.
    But play differently.
    Pretty much this. In BG's & WG they are very much a run & gun play style, as opposed to the turret defense play style of shammies.

    Their lack of burst is noticable against certain classes (e.g.: resto druids with full HoT's, pain suppressed disc priests etc), where shammies can purge / brute force through quite easily.

    Apart from AoE fear, they are also vulnerable to direct damage spells (which shams can negate with grounding totems) - if you aren't HoT'd up, you can easily be focus fired down before your HoTs start ticking...

    Thier AoE is great though - multiple Starfall's followed by Hurricanes will rip through groups very quickly.

    I've found Starfire isn't that effective - the cast time is so long that it gives opposing players time to move our of range or counter it. Dotting poeple up and finishing them off with wrath works well though.

    All up they are fun team to play and give a me refreshing change of pace when I get a bit tired of playing my shammies.

    I'd recommend them as a backup team rather than a primary team however...

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •