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  1. #1

    Default Oculas + HoR = quit playing for the day

    F-ing random dungeon finder gives me HoR or Oculas... neither of which I can/care to do.
    once it's given me them back to back I usually quit playing for the day and go do something else like watch TV.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  2. #2

    Default

    lol.


    Whenever I get PoS, Occ, or HoR I just /afk for 15 minutes, or harass guildies, or harass the cat / wife. Then try my luck again.

  3. #3

    Default

    I haven't even finished Occ on normal. I just pick another heroic manually and go finish that, a nice easy run like Strat or UK or HoL and then random again.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  4. #4

    Default

    occolus isnt that hard anymore.. i just addet the makros from the "heroic tactics comp."thread to some keybinds i never use and wrote a "oco endboss" hotkeynet config that "translates" it to 1-5-> its a pretty quick hc run now after all the "fixes" done with 3.3 ...

    another possibiltiy is => do another hc in the time (u can still enter a specific hc while the 15m cd is active) .. AND if u get occo .. go and kill the 1st & 2nd boss .. easy in 15min => u get a id => it should be a lower chance to get it again. well not very practicable for HoR :<

    i usually go to dalaran and clear my inventorys and stuff while waiting.
    quad shamans (and a bear!)

  5. #5
    Member Fursphere's Avatar
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    Default

    I got Occulas yesterday. Just zoned out and took a 15 minute break.

    I can deal with everthing else. You know the newer dungeons (FoS/PoS/HoR) have a "gear check" requirement to queue up in the random dungeon finder right? So Blizzard thinks your team should be able to complete it.

    (I see PoS being an exception to this, because the Forgemaster boss is a complete cock-block)
    -Legion of Boom Founder-
    -Retired-

  6. #6

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    I consider the 15 min breaks (occ + 3.3 heroics) as a mandatory intermission. Its like when you see that in game loading tip "Take all things in moderation, even world of warcraft." Its pretty much fate telling me I need to take a shower.
    The Guild of ME? <--Armory
    4 x Mage 80
    1 x Pally + 4 x Shammy 80
    5 x Druid 80
    2 x Pally + 3 x DK 76
    4 x Pally 65
    4 x Locks 60

  7. #7

    Default

    Quote Originally Posted by Crel View Post
    I consider the 15 min breaks (occ + 3.3 heroics) as a mandatory intermission. Its like when you see that in game loading tip "Take all things in moderation, even world of warcraft." Its pretty much fate telling me I need to take a shower.
    This is what I do very often. Stop take a long break to shower, make some food (not at the same time, like Kramer) and maybe even toss in a movie to get back in the mood. Come back refreshed and ready to tackle the next objective.
    Guilds: Spirit of St Louis/Saint Louis
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  8. #8

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    Quote Originally Posted by moosejaw View Post
    This is what I do very often. Stop take a long break to shower, make some food (not at the same time, like Kramer) and maybe even toss in a movie to get back in the mood. Come back refreshed and ready to tackle the next objective.
    ROFL! Kramer reference. WHOA!
    Team Riff Raff
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  9. #9

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    Quote Originally Posted by Fursphere View Post
    I got Occulas yesterday. Just zoned out and took a 15 minute break.

    I can deal with everthing else. You know the newer dungeons (FoS/PoS/HoR) have a "gear check" requirement to queue up in the random dungeon finder right? So Blizzard thinks your team should be able to complete it.

    (I see PoS being an exception to this, because the Forgemaster boss is a complete cock-block)

    I found something interesting today. I was able to beat the Forgemaster on my first try. After a bad pull in which I pulled all the adds as well as Forgemaster, i ran my team down the steps and down the path that i had just cleared thinking it would reset the encounter. It didnt reset the encounter, but it did increase the distance he had to run to get me after his visits to his forge. This extra time couple with frost resistance and spamming a lot of chain heals allowed me to down him the first try.

    I will expermiment a little more by parking my toons far away, and using bubble on the long pull. Anyhow, just thought I would share what worked for me.

  10. #10
    Member Fursphere's Avatar
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    Default

    Quote Originally Posted by aaarn View Post
    I found something interesting today. I was able to beat the Forgemaster on my first try. After a bad pull in which I pulled all the adds as well as Forgemaster, i ran my team down the steps and down the path that i had just cleared thinking it would reset the encounter. It didnt reset the encounter, but it did increase the distance he had to run to get me after his visits to his forge. This extra time couple with frost resistance and spamming a lot of chain heals allowed me to down him the first try.

    I will expermiment a little more by parking my toons far away, and using bubble on the long pull. Anyhow, just thought I would share what worked for me.
    The "adds" on Forgemaster are part of the event. You'll get them everytime.

    Its basically a "group strat check". If you're group is retarded and doesn't let the tank get aggro, it'll probably be a wipe.
    -Legion of Boom Founder-
    -Retired-

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