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  1. #1

    Default Strange round robin bug?

    Hiya, I've been playing around with setting up a round robing Hammer of Justice on my toons today, which I eventually got up and running. The problem is, is that I have a strange side effect, which basically doesn't allow me to turn keymapping off?

    I definately know its the round robin key map, because when I remove it from the character set, keymapping can then turn off.

    I currently have the keymap set to E, but even moving it to other keys doesn't seem to stop the problem.
    Am I missing something blindly obvious? If anyone can help, it would be greatly appreciated.

    Cheers

    <Gimp> Grim Batol- EU Multiboxing Guild


  2. #2

    Default

    The key maps toggle only includes the General and FTL DPS Keys maps. If you are adding a new Key Map (as opposed to adding a Mapped Key to one of those two maps), and want it to toggle, you will need to add it to the Mapped Key to be turned on and off. Otherwise, the rest of the keys are toggling, but your new one will always stay active. To add it, go to the Control Key Map and modify "Activate Maps". In Steps 1 and 2, you will need to add a Key Map State Action for your new Key Map. Just make it look the same as the existing Key Map State Actions in those steps.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  3. #3

    Default

    Thanks Lax, its working perfectly now!

    <Gimp> Grim Batol- EU Multiboxing Guild


  4. #4
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    Default

    An easier work around, is to just add new keymaps to General or FTL DPS.
    Mainly because our keymap toggle, already affects every keymap in both categories.

    It all depends on how you want to organize the mapped keys you create or modify.
    You can go with a naming convention, and place them all in General.
    Or you can go with a new set of Keymaps for each team - where you'd add the new set to the Control Keymap Toggle.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #5

    Default

    I just use my 1 thru = keys for everything. If a certain group uses say number 5 for something else i copy it from dps/ftl keys to the character key map sets. Next i just add 4 more steps then actions. This way each one does the cast on a separate key press. I havent had a problem with it yet.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  6. #6

    Default

    I'm about to try ISBoxer, today I run keyclone with 1 wow folder and 4 "linked" wowfolders.

  7. #7
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    Default

    With the virtual configuration files, you won't need more then one copy of warcraft; you'll have all the advantages of multiple symlinked folders, but only one to patch or update addons in.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8
    Member
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    Default

    Lax certainly rocks.
    His support is greatly appreciated.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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