In this video, what is the addon called that makes a sound when he does Mirrored Soul?
http://www.youtube.com/watch?v=fEBmjreiPvs
Deadly Boss Mods
So I finally got to this encounter yesterday. Not as bad as I was expecting.
One thing that helped me out a lot was positioning of my shaman. I would stack them up on top of each other, facing straight ahead (the direction you're facing when you come into the room), on the right-hand side just as you enter the room. Then, each time he would do well of souls, all I had to do was strafe the team left - no thinking about it, just strafe. There was plenty of room to kill him before my toons reached the left wall.
This "right-to-left" is also the correct direction to deal with _wail_ of souls. Just strafe left through it and you will take minimal damage.
I found this much better than the follow method. I was spending too much time repositioning the team after well of souls. As soon as he jumps for the well, I strafe left for like 1/2 second and then back to DPSing/healing.
I found SP aura to be best. By FAR the most damage your tank with take is from phantom blast. Phantom blast can be interrupted with wind shear/CS, but grounding totems seem to be ineffective (can I just call BS on all these encounters with spells that aren't affected by grounding? really original, way to go blizzard!)
No matter where you go, there you are.
I've found that to be generally the case for puddle-management, game-wide. I do it with strafe keys though, and only follow through certain weird encounters (Ick and Crick's mines, Drakkari Colossus). I did the entire game to 80 + heroics before I realized that it's a hell of a lot easier to strafe everyone out of one puddle, than directly move one toon out.
MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)
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