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  1. #1

    Default

    For Mirrored Soul I have my team set up where all DPS targets a fellow team member to stop attacking. My healer switches from direct mouseover healing to focustargettarget so heals automatically land on whomever DoS has targetted. This allows me a bit of flexibility to reposition. When the red beam stops, DPS can start again.

    Everything else beyond that is movement. Not just left and right, but backwards and forwards, too. I also make use of multiple follows and limited follow distance/interact to take advantage of positioning.

    If my tank gets the Wailing Souls debuff, I can immediately make my other melee DPS follow one of the ranged toons to get them out of the way. If one of my melee DPS gets the debuff, I can run forward through DoS, separating the cluster, then interact to get everyone to the boss and a quick follow to get them behind the breath. Running forward being the key there, as it gets my ranged toons closer to my tank so there is the least amount of distance possible for them to cover for interact and follow, so they are easier to round up for safe positioning and a quick chain heal. This is the point where I start blowing cooldowns since I should have at least 10 seconds where I'm not line dancing, mirrored or goo dodging.

    I also make use of interact and opposite strafing to get my toons out of puddles of Owie. Since I always try to have my tank facing my melee DPS, whichever direction I move my tank using alt movement keys, my DPS moves away, but the mob moves with my tank. So if DoS is dropping puddles on my melee toons, I can move backwards or strafe out of the puddle, the mob will move forward to follow my tank, leaving a clear spot for my melee DPS to go back to. Since the melee toons have almost certainly turned slightly during combat, they move diagonally from the tank, avoiding most if not all of the puddle, and come back in straight. For my ranged, I can abuse interact to keep them from going out of range while I strafe them around.

    The biggest assets during this fight are the ability to move and keeping calm {and zoomed out!} enough to watch what's going on. Panic is the killer here. Hold your cooldowns until you can get the most use out of them so they aren't wasted on high mobility or no DPS phases. If things go bad, you can always use the hallway to reset and regroup.
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  2. #2

    Default

    for me its 2 ways:

    1 nuke him and he's dead but most of you will die.

    2. strategy way, live but a pain in the buttocks for ranged box team.

    mostly movement and knowing when to move when he sits on your face. i use strafe, team weaves in and out of wells and then follow tank during phantom blast and spread again for more wells.

    during the beam, its so so important quickly judge which direction its going i fail alot here because im not paying attention enough and can wipe. i have done this flawless a few times only because its 50/50 on which direction the beam goes.

    but the best advice i can give on the beam is to soon as it starts move the group immediately chances are you more likley to survive and avoid the beam. by this phase you would of killed him while he beaming the otherway


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  3. #3

    Default

    Ignore everything except for mirror and dps like crazy. Soon as mirror ends hit auto follow MORE THAN ONCE. He will stun one guy so you have to keep hitting it.
    DPS DPS, stop for mirror, DPS DPS.
    When he gets to about 30% (depending on your dps) have all your guys on auto follow. Be ready to move as soon as you see warning. You can run THROUGH him and if your guys are above 20k they should live if you moved quickly enough (even better would be to hit forward on all guys). It's crucial that you are all in melee range of him though as it doesnt give you much warning. Once you get to other side of him dps the crap out of him.

    Keep doing that.

    If moving through him doesnt work for you there is always strafe sideways and then autofollow. Best to always keep within melee range of the boss, further back and his AoE moves faster than you can run, simple math.

  4. #4

    Default

    So anyone got any tips on how to keep toons on follow in these types of fights? I find a toon will stop following from time to time and next thing I know they have died. Will Jamba strobe keep them on follow through the fight or is there something else that will help?

  5. #5

    Default jamba

    Quote Originally Posted by crowdx View Post
    So anyone got any tips on how to keep toons on follow in these types of fights? I find a toon will stop following from time to time and next thing I know they have died. Will Jamba strobe keep them on follow through the fight or is there something else that will help?
    i use a g15 keyboard and the key right next to the number 1 key is my follow key. I hit that every once every few seconds manually to make my toons follow me using jamba. I dont use strobe follow at all and I have never had a problem keeping my guys hanging around me. The only problem you really have is the delay when you move and the distance you have to be away from the slaves before they start to follow. This can be a problem with the beam of insta death oif you are to slow to start moving before the beam is cast your slves might get burnt but other than that I have no problem with follow.

  6. #6

    Default

    Jamba strobe always keeps follow up, it's f'ing awesome for that. Problems come in for me when I want to turn it off and have like .1 secs to do that. I always mess it up

    Small addendum to my original post and in agreement with KAC: This is a longevity fight. DPS hard when you can, but keep your slaves on follow and move around a lot. I move in this fight almost as much as I do for Ick and Krick. It's annoying, but in the end he goes down.

  7. #7

  8. #8

    Default

    Just downed him heroic. Here's what worked

    1 - Shadow Resist Aura
    2 - Spread your dps out. When he jumps, I have up arrow move the toons forward then they just turn to face him when they are clear with my Follow Focus macro (focus = tank). I've got ISboxer set up to spread them out in four directions back and carry on.

    That's it. I tried auto-follow (without shadow resist - not sure if that helps, haha, but I got him down with 3 toons up, vs wiping before).

    They start in the yellow, tank pulls DoS to the red.



    (Having mad gear doesn't hurt either)
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  9. #9

    Default

    23 kills on my mage and no arcane loops :-|

    Anyway, the way I do him is simply run in and nuke. When he starts mirror (DBM will tell you) - hit follow and run around the room like a headless chicken while instanthealing (I use PoM, renew and CoH). When mirror is done, resume DPS. At some point, after 1 or 2 mirrors (depending on your luck) he starts unleashed souls (creating all the immune mobs), I switch to concentration aura, blow my cooldowns and burst him.

    At some point he'll either start mirror again, at which point you simply hit follow and run around until it's done while healing, or he'll cast wailing souls (frontal cone shadow damage).When he start's casting wailing souls (again, DBM will warn you), simply run behind and resume dps. He should be close to dead at this point, but even if he's not simply rinse and repeat above strategy.
    Classic - Pyrewood Village, Horde, EU

  10. #10

    Default

    So something on this dungeon, my biggest issue is the first couple of trash pulls coming up the ramp (after the two guys at the door in the very start). These mobs do a bunch of AoE nukes which I have wiped on several times. Anyone got a strategy to manage these pulls better? I currently run up to the mobs, park my team and then send in my tank focusing on the bone guy (I think he does most AoE damage), at this point the whole mob sometimes runs past my tank and AoE's my team, even though I have consecration down.
    Anyone got some better strategy? My hunter's pet helps a little with the casters but normally it is the initial AoE damage which wipes the group.

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