Before i "claim" this is true i'm going to say that this is just based on pure math and economics.
Most servers have the following prices (from what i've seen)
Infinite Dust: 2g per
Greater Cosmic Essence: 15g per
Dream Shard: 25g per
Abyss Crystal: 35g each
Frozen Orb: 15g each
Using the RANDOM DUNGEON FINDER system and assuming you have an enchanter in your group able to DE the items from bosses.
210 badges for pve gear (not including off pieces) + 290 for pvp gear (not including off pieces) = 500 badges. Most instances give 6 badges from the new system... i use this as an average, though some give 5 and some give 7 about 80% give 6.
500 badges/ 6 badges per run = ~84 runs
We're going to assume that you get all 6 badge runs because this is the average. Meaning that you get 4 blues from bosses + frozen orb + 1 epic from the bosses. 13 gold per character for the end of the instance (65 total per run) We're going to also assume there are two greens per run with an average item level of 77 (meaning a better chance to drop 1-2 greater cosmic... about 62% i believe.. about 33% for 2-5 infinite dust though this seems to have been doubled according to about 15 of my friends on average)
This puts green average value at... about 16 gold per.
I also assume there is about 10 gold worth of greys/sellables per run or so
65 x 84 = 5460g
84 * 4 = 336 dream shards (25 g each) = 8400g
84 * 35 = 2975 g
84*15 = 1260g
84*2 = 168 greens *16 = 2688
84 * 10 = 840
Total value: ~21k gold
This does not take into consideration if you somehow manage to get a hilt, or BOE epic like bell trinket etc.
JUST realized i went through that explanation for nothing and answered the wrong question.
MOST servers orbs = 200g each
If you are gear saturted... you SHOULD pull 3 heroics per hour, ATLEAST 2.5 (we assume the same things as above)
Assuming 2x hours of 2.5 runs per hour (i'd honestly say 3, which i'll prove once i can)
20 * 25 = 500 (dream shards)
5 * 65 = 325 (gold from instances at end from 2 emblem thing)
5 * 35 = 175 (abyss crystals)
10 * 16 = 160 (de'd items for enchanting materials)
5 * 10 = 50 (random drops, greys etc)
5 * 15 = 75 (frozen orbs)
10 * 200 = 2000 (crusader orbs, at 6 average per run and 5 heroics that is 2 per character = 10 total)
Total gold: ~ 3300
Total gold per hour: 1650
None of the above includes silver/gold made from mobs and is purely based on drops. So more money can be made if you get a better than 2 greens per run average or an epic BOE item OR boe blues that can be DE'd as well (as boe blues don't sell well at all)
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