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  1. #21

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    Quote Originally Posted by asonimie View Post
    Kinda disagree. I'm unbeatable in WSG. Best they can do is tie me 0-0 if my random teammates sit on their thumbs the whole time.
    Shaman team , ya ? I think shamans are not bad in wsg. and I am just glad that i can use
    Sentry Totem

    in there.

  2. #22

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    Maybe you've got a great BG then haha. I've had nothing but bad experience with WSG.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #23

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    It's not the BG, its the strategy.

    STAY AWAY from the bases. As a boxer you're too easy to slow down and be therefore stuck on the north or south ends of the map. I set up camp with my healer between MY ramp / tunnel entrances... and just thin the flock everything they come by. I also save my cooldowns for blasting the FC when he comes out of our base. EASY gg. Only problem is the noobies on your team are responsible for getting the flag to midfield... hence the occassional tie.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #24

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    @asonimie - Problem is you're going to be up against other preforms, so you can expect them to have professional runners who won't be caught by you so easily at midfield. You might do ok against pugs, but that changes entirely when the other team has a strategy too.

    Assuming that the other team is a preform of individuals:
    WSG - I can't see this one going well normally. While the boxing team will generally be split into 2 five man groups where the other side can split into 2 and 8 or any other combo easily. I don't see this going well unless going heavy heavy defense and spitting a boxer to grab the flag and run like hell.

    AB - I think the best that can really be expected here is scraping out 3-2 wins. Again the problem will be quick response and the ability to fight 8v5 at the node the other side is concentrating on. My regular pvp group could make those numbers worse, forcing you to defend 10v5. Also, AB is particularly bad about the problem of splitting your group up from death sending them to different graveyards. 3-2 wins against an average pug or pve guild run. Good pve guild runs or pvp guild runs would dominate 3 boxers though.

    EotS - This one could work very very well. It's a lot like AB, 3 nodes wins it (counting the flag as a node), but the response times between nodes are much less. The nodes are very defensible and can funnel and concentrate the attackers. No fiddling with flags in this one either, just stand in the area. I can see taking 3 nodes off the break and then luring the other team into a midfield battle and winning easily. Also, one node can be left relatively alone.

    Strand - Defense would be pure awesome. And possibly end up with everyone camping the graveyard. I'm not positive about offense, but it might be a possibility to skip the siege and just use bombs. 15 People with bombs on one side would blast the door straight down and leave a couple bombs left over. This might go very very well. Few problems with getting split up from deaths. Maybe throw one person in a vehicle and put him on cruise control just to distract. I really think this could go well. The other team also wouldn't be expecting a bombing run and would be back on their heels with several in the guns. Concentrated fire on the guns would also eliminate that threat well too.

    AV - Concentrated fire in the chokeholds is pure awesome, this one could work very well. Not a big penalty in committing people in groups of 5. This is the best bet.

    Isle - Like the other 40 man AV, grouping in 5's is no big penalty. Vehicles are a pain and some are very poorly designed for multiboxing (glaives in particular). The airship would be the key here, I've had great success doing bombing runs with my warlock team. It's easy enough to get all 4 into their courtyard. With 3 multiboxers in there, the other 25 players could hold off anything the other side throws forward.

    40 mans would be best and choose your poison; vehicles or towers/bunkers.

    Of the 15 man I'd pick them in this order Eye, Strand, AB. Maybe strand first.

    I just don't think WSG is viable with 2 boxers against a real team.

    It's hard to speculate on a couple of these bg's because EotS, Strand and Isle have never seen competitive bg's.
    .... The H Team
    Level 80 Orc Warlocks - affliction - that's not rain, it's dots falling from the sky
    Wahid
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    Arbaa

  5. #25

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    Quote Originally Posted by HTeam View Post
    @asonimie - Problem is you're going to be up against other preforms, so you can expect them to have professional runners who won't be caught by you so easily at midfield. You might do ok against pugs, but that changes entirely when the other team has a strategy too.

    Assuming that the other team is a preform of individuals:
    WSG - I can't see this one going well normally. While the boxing team will generally be split into 2 five man groups where the other side can split into 2 and 8 or any other combo easily. I don't see this going well unless going heavy heavy defense and spitting a boxer to grab the flag and run like hell.

    AB - I think the best that can really be expected here is scraping out 3-2 wins. Again the problem will be quick response and the ability to fight 8v5 at the node the other side is concentrating on. My regular pvp group could make those numbers worse, forcing you to defend 10v5. Also, AB is particularly bad about the problem of splitting your group up from death sending them to different graveyards. 3-2 wins against an average pug or pve guild run. Good pve guild runs or pvp guild runs would dominate 3 boxers though.

    EotS - This one could work very very well. It's a lot like AB, 3 nodes wins it (counting the flag as a node), but the response times between nodes are much less. The nodes are very defensible and can funnel and concentrate the attackers. No fiddling with flags in this one either, just stand in the area. I can see taking 3 nodes off the break and then luring the other team into a midfield battle and winning easily. Also, one node can be left relatively alone.

    Strand - Defense would be pure awesome. And possibly end up with everyone camping the graveyard. I'm not positive about offense, but it might be a possibility to skip the siege and just use bombs. 15 People with bombs on one side would blast the door straight down and leave a couple bombs left over. This might go very very well. Few problems with getting split up from deaths. Maybe throw one person in a vehicle and put him on cruise control just to distract. I really think this could go well. The other team also wouldn't be expecting a bombing run and would be back on their heels with several in the guns. Concentrated fire on the guns would also eliminate that threat well too.

    AV - Concentrated fire in the chokeholds is pure awesome, this one could work very well. Not a big penalty in committing people in groups of 5. This is the best bet.

    Isle - Like the other 40 man AV, grouping in 5's is no big penalty. Vehicles are a pain and some are very poorly designed for multiboxing (glaives in particular). The airship would be the key here, I've had great success doing bombing runs with my warlock team. It's easy enough to get all 4 into their courtyard. With 3 multiboxers in there, the other 25 players could hold off anything the other side throws forward.

    40 mans would be best and choose your poison; vehicles or towers/bunkers.

    Of the 15 man I'd pick them in this order Eye, Strand, AB. Maybe strand first.

    I just don't think WSG is viable with 2 boxers against a real team.

    It's hard to speculate on a couple of these bg's because EotS, Strand and Isle have never seen competitive bg's.
    Sorry I disagree with the WSG analysis. As a group of 5 (4x + healer), I can take on an big group. We aren't facing 15 people here... max of 10 opponents.. and rarely all of them at once. With cooldowns my shamans+priest can easily take on 7 people in WSG fairly quickly. Also, 2 boxers of (4xshaman 1x priest/whatever), could walk across the field together carrying flag and be unstoppable. 10 enemies isn't thatttt much when you have a good dedicated healer.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  6. #26

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    I get the sense from a lot of these posts is that many of you are imagining having multiple boxers playing against the same type of pugs you normally play, or quick premades from trade chat. These are going to be much better, much more organized teams than that. The difference between me going against a pug and premade as a boxer is already tremendous, I can only imagine how much more difficult it will be to play an actual "team"

    Just think back to the old days of WSG with teams that played together all the time, were all on vent and had set strategies. Heck, that's how I got rank 14 on my warrior years ago, every WSG was a 3-0, every AB a 5 cap, regardless of who we played and what gear they had.

    Of course I, like the rest, have no idea how it will turn out. But I can imagine if I were in a EOTS against 15 other players with the same skill and coordination of a 2200+ arena team, it would be a nightmare.

    I can see in some battlegrounds that they will be able to manipulate, control, and take advantage of the boxers pretty easily. On others, we may be unstoppable due to the nature of the objectives (maybe WSG?)

    Either way.. dedicated healers and/or a few utility dps will be essential to a boxing BG team. I just can't see 10-15 toons controlled by 2 or 3 people being able to outplay the teams we will likely face.
    Last edited by heyaz : 12-20-2009 at 04:58 PM

  7. #27

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    Quote Originally Posted by heyaz View Post
    I get the sense from a lot of these posts is that many of you are imagining having multiple boxers playing against the same type of pugs you normally play, or quick premades from trade chat. These are going to be much better, much more organized teams than that. The difference between me going against a pug and premade as a boxer is already tremendous, I can only imagine how much more difficult it will be to play an actual "team"

    Just think back to the old days of WSG with teams that played together all the time, were all on vent and had set strategies. Heck, that's how I got rank 14 on my warrior years ago, every WSG was a 3-0, every AB a 5 cap, regardless of who we played and what gear they had.

    Of course I, like the rest, have no idea how it will turn out. But I can imagine if I were in a EOTS against 15 other players with the same skill and coordination of a 2200+ arena team, it would be a nightmare.
    I think the skill level of the people involved will depend highly on how the system is implemented. If there are enough people doing PvP in battlegrounds make a rating-match system possible, we'll see the skill level on average being somewhere in the middle of the current BG's and arena, probably more like arena skill level than current skill level. Still, since solo players will be able to join and have the chance (albeit small) of gaining rating without the risk of losing rating, we'll see a lot of ungeared unskilled players also. We'll also see PvP guilds with high-end skill, which is actually an exciting aspect of WoW which could make me want to give one-boxing a shot again

    Anyway, there are some significant challenges to boxing battlegrounds, and while it's probable that no boxed battleground will be among top rank, that doesn't mean we can't get to compete in the mid-field, which can also prove to be a lot of fun.

    Obviously all this is just guessing and musing, but I suppose that's the nature of these kinds of threads
    Classic - Pyrewood Village, Horde, EU

  8. #28

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    Well, it's something else to do for sure. Not sure if arena or BG's will yield more gear and rating, but we'll see. I do like the idea of no having every match be full premade vs full premade... I just don't have much hope for boxers if that would be the case. But who knows? We won't have to deal with a lot of the arena issues... like being rushed or globaled or LoS'd like crazy since the BGs aren't little sandboxes unlike arena.

  9. #29
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    Which way will rated battlegrounds be?

    Will you create a 10, 15 or 25 man team, the same as you do with an arena team. And then go in, with the same group every time, with premade strategies and ventrilo/skype for communication as the game runs?

    Or...

    Will you enter, either as an individual or as a group, get another random group or random individuals until the teams are filled, and play with possible argument as to which strategy to follow and not a whole lot of ventrilo/skype type coordination going on. And then have the system assign each player their +/- rating change, based on the average rating of each team and the victor/loser?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  10. #30

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    Quote Originally Posted by asonimie View Post
    Sorry I disagree with the WSG analysis. As a group of 5 (4x + healer), I can take on an big group. We aren't facing 15 people here... max of 10 opponents.. and rarely all of them at once. With cooldowns my shamans+priest can easily take on 7 people in WSG fairly quickly. Also, 2 boxers of (4xshaman 1x priest/whatever), could walk across the field together carrying flag and be unstoppable. 10 enemies isn't thatttt much when you have a good dedicated healer.
    Their objective is not to beat you, their objective is to get their flag runner past you and I don't see how you will stop that. Once their flag runner has the flag they just need to block you or distract you long enough.
    The Orcks of War
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