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  1. #1
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    Switch your first judgement to wisdom.
    You won't have enough characters to judge wisdom twice, if you have a reset condition. And you will want a reset condition.

    I use a click macro, to call my 96969 macro.
    Basically, if I press the click macro with the ALT key held, it stops the macro.
    Which is useful for having the shammies nuke something at range, which will die before it closes to melee.
    Without the Paladin casting Holy Shield.
    Plus it gives enough characters to include a /startattack line, and/or /use 13 and /use 14 for trinkets.

    You want the talent which refreshes Divine Plea, on a melee hit.
    From the time you click it, it should be up for the entire fight.
    And probably is available for the next fight.

    You don't want the talent which reduces opponents attack speed.
    You'd rather they hit at normal speed, which is extra damage taken on your part.
    Similarly, don't glyph Divine Plea as that reduces damage taken by 3%.

    You do want 2/2 Spiritual Attunement, for mana received based on healing received.
    Possibly consider the glyph for Spiritual Attunement, depending on your mana issues.

    I find I'm often mana deprived the most, with single pull after single pull.
    With a lot of trash mobs, I am blocking so much, my Blessing of Sanctuary gives me a ton of mana.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2
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    Quote Originally Posted by Ualaa View Post
    Switch your first judgement to wisdom.
    You won't have enough characters to judge wisdom twice, if you have a reset condition. And you will want a reset condition.

    I use a click macro, to call my 96969 macro.
    Basically, if I press the click macro with the ALT key held, it stops the macro.
    Which is useful for having the shammies nuke something at range, which will die before it closes to melee.
    Without the Paladin casting Holy Shield.
    Plus it gives enough characters to include a /startattack line, and/or /use 13 and /use 14 for trinkets.

    You want the talent which refreshes Divine Plea, on a melee hit.
    From the time you click it, it should be up for the entire fight.
    And probably is available for the next fight.

    You don't want the talent which reduces opponents attack speed.
    You'd rather they hit at normal speed, which is extra damage taken on your part.
    Similarly, don't glyph Divine Plea as that reduces damage taken by 3%.

    You do want 2/2 Spiritual Attunement, for mana received based on healing received.
    Possibly consider the glyph for Spiritual Attunement, depending on your mana issues.

    I find I'm often mana deprived the most, with single pull after single pull.
    With a lot of trash mobs, I am blocking so much, my Blessing of Sanctuary gives me a ton of mana.
    Hey Ualaa I basically copied everything you did from the 96969 macro to the shaman setup.
    What talent reduces attack speed? I have the one that reduces attack power

    I was under the impression that the glyph of divine plea was really needed as the 3% really adds to the medigation
    I am however going to take off the bonus to attack power and put those points in benediction and Im wondering if Pursuit of justice is really worth it as I dont get disarmed ever...

    http://www.wowhead.com/?talent#sZV0x...IufdvsM00c:pGN along these lines im thinking.
    This basically gives me an addition 8% mana (all of our spells are Instant cast) what do ya think?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  3. #3
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    Quote Originally Posted by blbjtb View Post
    Hey Ualaa I basically copied everything you did from the 96969 macro to the shaman setup.
    What talent reduces attack speed? I have the one that reduces attack power

    I was under the impression that the glyph of divine plea was really needed as the 3% really adds to the medigation
    I am however going to take off the bonus to attack power and put those points in benediction and Im wondering if Pursuit of justice is really worth it as I dont get disarmed ever...

    http://www.wowhead.com/?talent#sZV0x...IufdvsM00c:pGN along these lines im thinking.
    This basically gives me an addition 8% mana (all of our spells are Instant cast) what do ya think?

    http://www.wowhead.com/?spell=53696

    3% mitigation, is quite nice when the content is difficult to live through.
    When its closer to farm status, 3% additional damage taken is nice too.

    I personally only have 6 points in Retribution, 5% parry and 1 point in improved judgements.
    And 7 points in Holy, 5 in Seals of the Pure, and 2 in Unyielding Faith, although those are optional.



    *Edit*
    Not necessarily the "best" spec, but this works for me: http://www.wowhead.com/?talent#sV0bZ...sIufzxo:0Gczcm
    Last edited by Ualaa : 12-16-2009 at 06:25 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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