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  1. #1

    Default Rets Arena Week Five

    I had this huge post pre-typed up with per-game analysis of what I did wrong. I did 10 games and while it was compiling I went and fixed some macros and keybinds and a few other small things. Then I went on a mad killing streak and went from 192 to somewhere just shy of 700. I can't believe the difference it made just dicking around with a few commas and such. It totally revitalized my interest in this team.

    In any case, here are the links to video post. Comments are welcome but please be constructive. Anything you don't feel comfortable sharing in the open you can PM me--I promise I can keep whatever it is private Thanks in advance!

    P.S. Video part four got corrupted during the upload. I'll get it posted before tomorrow.

    http://www.dual-boxing.com/showthrea...682#post252682

    ^^Link to the movies section. Not sure if this is the best way to post these but I'd prefer to keep the discussion in the pvp forums since they're much more heavily trafficked.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  2. #2

    Default

    The thing about Arena is that without playing tons of games, You don't see clearly what's working what's not working. Sometimes I thought of something new and put it to use, only to face a few good teams in a roll and getting destroyed. I will be like "Oh, this is not working out to well".

    And some "noobish" strategies that I used, it worked out because I got lucky. Won 5 games in a roll, all of sudden my hopes are all up, mashing that keyboard like a mad man. Only to get disappointed later. This is just for me.


    Based on your video, I can definitely see that you are getting the hang of the melee team. Comparing to week 4, you are doing way better. So maybe you should really just play more. I suggest to play 3 v 3 by yourself. test your strategies there. And you don't have to care about rating. queue is faster. 5 v 5 is a bit slow for me in bloodlust due to everybody doing PVE.

  3. #3

    Default

    This is what i suggest you do Mosg.

    Grind your team to 1500 and decide what works and what doesn't in the process. If you can't make 1500 then i suggest either rolling a different team you feel would work, or if you are having fun just keep playing them until you get bored.

    The one thing i notice is your poor choice in targets to start with. It is hard to determine which is the healer sometimes but if it's a pally healer you NEED to make sure it uses it's bubble. The best thing you've done is go after warlocks first. (at least that's what it looked like) Anything that can fear your toons needs to die up front as you don't want to be wasting bubble on that.

    You've gotten better at healing but you definitely need an "oshit" button like Bubble + full heal on someone or multiple people. I don't know if you have this but it could help. Also since you are on your death knight i cannot tell if you are cyceling divine sacrifice or not. Also make sure that you have your shield up that makes you take more healing at all times. I'm not sure you are at the point where you can just rush in and do enough damage fast enough to kill anything that is pre-hotted for example but then again i could be wrong. I saw you kill the warrior first once, which i was confused about.... it got no healing and you won that match so i guess you can't complain.

    Also when going after death knights. Make them use their anti magic shell (self one) and then SWITCH targets to a healer (if there is one) as soon as the AMS is off then kill the DK.

    It just seems like it's an experience problem along with some kinks that need to be worked out. I would suggest looking over some tips on how to play a single ret paladin over at arenajunkies.com and applying whatever knowledge you feel is applicable to multi-boxing them in arena.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  4. #4

    Default

    I have never played a real arena match. I have always wanted to, but I have been too chicken. Your tenacity is encouraging. I enjoy Wow's version of PvP but prefer world encounters to canned matches. I think I might just take one of my team into arena and lose me some matches! Thanks for the very useful info.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  5. #5

    Default

    I posted the third video that got ate while uploading the night before.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  6. #6

    Default

    How importent is your DK for your team?

    Im a total noob in pvp but your DK dies 1/3 of the time very fast. I can also see you never use your mana to the full, so I guess more healing should be possible?
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  7. #7

    Default

    The issue isn't one of mana, it's cast time. You only get so many AoW procs. Also, he only has 700 res.

    After I get all this Furious gear farmed up I think it'll be a lot better on the DK's survivability. I'm also considering changing specs to a lot more defensive one.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  8. #8

    Default

    Mine aren't 80 yet (79.5), so I don't know how well this will work, but I think putting this into a rotation could help a ton:

    One of the most annoying spells against facing a paladin is that both their hammer and repentance are great stuns. Especially the hammer as damage won't break it. So at the start, open with hungering cold, then creating a cc macro for each paladin:

    /castsequence reset=40 [target=arena1,exists,nodead] Hammer of Justice, Repentance
    /castsequence reset=40 [target=arena2,exists,nodead] Hammer of Justice, Repentance
    /castsequence reset=40 [target=arena3,exists,nodead] Hammer of Justice, Repentance
    /castsequence reset=40 [target=arena4,exists,nodead] Hammer of Justice, Repentance

    So if they trinket out of hungering cold, the hammer should get them with a full duration stun, and once hammer expires, hit them with repentance. If I recall, hammer doesn't required you to be facing the targets, I'm not sure about repentance.

    Again, I have no real experience with this, but adding some CC would help a ton. If Repentance does not require you to face the target, then that may be a better opener as that's a 20 yard range vs the hammers 10 yard.

  9. #9

    Default

    hungering cold needs a whopping 40 Runic Power. I don't think you can use it right at the start. You have to hit someone. But if you are hitting someone, he is more likely dead.

    Repentance needs facing. So it basically up to the other team whether you can land it or not. Not saying not do this, but this strategy needs some work and clever tricks.

    I think if they are in melee, it will be your game. But we are not countering melees here are we. We are talking wizards. So might be worth while to setup a chain (2) repentance on your kill target. This will make sure at least you can close in on him. Leave the rest 2 random (arena2,arena3). Once in melee, chain your (2) hammers, you should at least get 4 secs out of 2 stuns on him unless he goes immune. Save your DG for the 2nd target.

  10. #10

    Default

    I spaced out of hungering cold this week but have used it for the last 2 weeks, with it I really liked using the hungering cold glyph which reduces its runic power cost by 40 (making it cost nothing). You can always open with it should you choose to, and its always avilable when you need it...worth the glyph slot IMO

    On Dalarn and RoV I always open with quad repent, as you have pretty much guarenteed LoS on the entire team. Works well in my experience...In nagrand, ruins, and blades edge i always attempt an opening DG gib

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