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  1. #1

    Default 5 Instance Limit

    I noticed today that when you logout in a group all that happens is you get the disconnected signal but are not removed. I tried multiple ways to reset/dump party members but have been unsuccessful at defeating the 5 instance limit. What is really annoying is that if your toon is left in a dungeon and exceeds the limit when he logs in he is hearthed and has to run back . Has anyone figured away to allow more than 5 instances per hour under the new system?

  2. #2

  3. #3

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    Yes but you used to be able to bypass it by logging a character out and then dumping group

  4. #4
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    Default

    To my knowledge, you haven't been able to bypass this for quite some time.

    You can reset an instance 5 times in an hour, which means 6 runs.
    Every member of the party is locked out until an hour from the first reset.

    You could drop someone and add someone else.
    The new person could enter no problem.
    But the other four are still locked out.

    Easiest solution, is to loot a little.
    Since you cannot run more often then once every 10 mins.
    Spend a bit of time looting, to make your runs take 10 mins each.
    Any type of cloth sells for something.
    And greens DE; low leveling enchant mats still sell well.
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    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  5. #5

    Default

    Quote Originally Posted by celia View Post
    Yes but you used to be able to bypass it by logging a character out and then dumping group
    You can`t. 5 runs a hour is max no mather what you do.

  6. #6

  7. #7

    Default

    The only way around this is to have more accounts. The 5 instances per hour limit is account wide.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
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