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  1. #11

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    O.M.G. @ not keeping up with the changes to castrandom.... I have been using this for months on the pally tank and didn't know/notice that it has been broken. No wonder my team of 70/72's wiped 9 times downing the first boss in heroic Ramps.... And I thought I had just lost my touch, now I don't feel nearly so bad about it

  2. #12

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    Quote Originally Posted by Pocalypse View Post
    As for using Hotkeynet, there isn't much reason to use one over the other. Although with randomness, you can give one spell a higher probability of being cast, like so:

    /castrandom Spell1, Spell1, Spell1, Spell2, Spell3.
    I see, thanks.
    �Author of HotkeyNet and Mojo

  3. #13

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    I am a little confused how dorandomhotkey and castrandom are similiar or circumventing blizzards change. Castrandom was changed so that the game itself wasn't making the choice of spell to cast for you based off of cd.
    Dorandomhotkey just pressed a random hotkey correct? if you put 123 it will just pick one and hit the key.. you still have to put a spell/macro into the key that the hotkey is going to activate. Hotkey doesnt look at cd's and what not its just gonna click a random hotkey that you listed. so even if that fireball spell is off cd.. there's no guarantee that it will be clicked the moment it is off cd.. it could be 3-4 more presses in.
    I guess thats the confusing part for me. It seems to me that hotkeys "random" is a true random as opposed to wow's simulated random.
    Last edited by Jubber : 12-17-2009 at 02:13 PM Reason: wasn't not was

  4. #14

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    Quote Originally Posted by Jubber View Post
    Hotkey[Net] doesnt look at cd's and what not its just gonna click a random hotkey...
    Right. . HotkeyNet has no ability to know what's happening in the game. DoRandomToggle picks an action from a list at random.

    I guess thats the confusing part for me. It seems to me that hotkey[net']s "random" is a true random...
    Right.

    (Well if you want to get really technical HotkeyNet uses a pseudo-random number generator but for practical purposes, it's random.)
    �Author of HotkeyNet and Mojo

  5. #15

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    Quote Originally Posted by Jubber View Post
    I am a little confused how dorandomhotkey and castrandom are similiar or circumventing blizzards change. Castrandom was changed so that the game itself wasn't making the choice of spell to cast for you based off of cd.
    Dorandomhotkey just pressed a random hotkey correct? if you put 123 it will just pick one and hit the key.. you still have to put a spell/macro into the key that the hotkey is going to activate. Hotkey doesnt look at cd's and what not its just gonna click a random hotkey that you listed. so even if that fireball spell is off cd.. there's no guarantee that it will be clicked the moment it is off cd.. it could be 3-4 more presses in.
    I guess thats the confusing part for me. It seems to me that hotkeys "random" is a true random as opposed to wow's simulated random.
    This.

    With WoW's old /castrandom you got a spell off with every single keypress. If you had 5 spells and 4 were on CD you had a 100% chance of casting the 5th spell on the next keypress. To get this same result, you would have to hit every spell button at the same time. However, you could use "Dorandomhotkey" for 40 seconds of pressing and still never get that 5th spell to be clicked (the odds of that are small, but long enough to be relevant). The more abilities you tried to map this way the worse it would get. In the end you would be better off taping pennies to your num-pad and one press = 10
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  6. #16

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    Quote Originally Posted by Ghallo View Post
    This.

    With WoW's old /castrandom you got a spell off with every single keypress. If you had 5 spells and 4 were on CD you had a 100% chance of casting the 5th spell on the next keypress. To get this same result, you would have to hit every spell button at the same time. However, you could use "Dorandomhotkey" for 40 seconds of pressing and still never get that 5th spell to be clicked (the odds of that are small, but long enough to be relevant). The more abilities you tried to map this way the worse it would get. In the end you would be better off taping pennies to your num-pad and one press = 10
    This is not how /castrandom in WoW used to work. Even if 4 out of the 5 spells were on cooldown, castrandom would still attempt to cast them. It would not stall on them like it does now.

    It was used because if you were spamming the macro fast enough, you're basically sure to get off a spell in a good amount of time. Sure, there is a small chance of always hitting the spells on cooldown, but in practice that doesn't happen.

  7. #17

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    to clarify, /castrandom would choose a random spell or ability from the list specific, then try to cast that, and that's it, if the cast fails, castrandom is already out and not doing anything

    rapid successions on castrandom would eventually hit the spell that's off CD but like it has been said, it could take a few hits before reaching the one that just came out of CD

    I played with five death knights and each had a castrandom with ALL of their abilities that I could use, and PvP was as simple as pressing 1 (Death's Grip round-robin) and then spamming 2 (castrandom) which would simply DEVASTATE the opponent with all kinds of unholy deadly things going at them

    I've been using DoRandomToggle but it's not too useful if you want high DPS, because many times for an example my Aimed Shot is off CD and not being used for half the time of its cooldown (4 seconds out of 8 with the glyph) because of global cooldown and Steady Shot

    what I would recommend is to be on the safe side, and also to get this http://www.razerzone.com/gaming-mice/razer-naga/

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