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  1. #1

    Default DoRandomToggle in Hotkeynet and wow

    are we allowed to use Hotkeynet's DoRandmToggle?

    what it does is basically do random things when you press a button, so one could do this

    <hotkey 9>
    <toggle><sendlabel wow, wow2, wow3><key 3>
    <toggle><sendlabel wow, wow2, wow3><key 4>
    <toggle><sendlabel wow, wow2, wow3><key 5>

    <hotkey 3><dorandomtoggle hotkey 9>

    now spamming 3 will randomly send keys 3, 4, 5 to three copies of running WoW's which might have macros on those buttons

    this works around the previous castrandom macro which is no longer functionable

    but, is it legal? we could still just ram our hands at the buttons 3, 4, 5 which would archive almost the same thing.

  2. #2

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    Just to clarify for other people who don't know how it works.

    That hotkey performs one action per window. But you don't know which action it will be.

    http://hotkeynet.com/ref/dorandomtoggle.html
    �Author of HotkeyNet and Mojo

  3. #3

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    Quote Originally Posted by Freddie View Post
    Just to clarify for other people who don't know how it works.

    That hotkey performs one action per window. But you don't know which action it will be.

    http://hotkeynet.com/ref/dorandomtoggle.html
    yes, one action per window and that's all legal

    but what I'm not too sure about if it' legal to send random keys when spamming one key

    at least Blizz removed /castrandom which "essentially" did the same thing, but was more limited

    I think that they aren't even able to monitor this, since we could just spam 3-4-5 with our fingers and that would also create randomness

    however I LOVE this ability and will continue to use it until I'm told otherwise not to

  4. #4

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    I think it's a good question. I don't know the answer either.

    When I added this command to HotkeyNet, I didn't think it could be used for anything useful in the game. In fact I thought the person who requested it was making a joke, and I was returning his joke by adding it.
    Last edited by Freddie : 12-16-2009 at 02:00 PM
    �Author of HotkeyNet and Mojo

  5. #5

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    Quote Originally Posted by Freddie View Post
    I think it's a good question. I don't know the answer either.

    When I added this command to HotkeyNet, I didn't think it could be used for anything useful in the game. In fact I thought the person who requested it was making a joke, and I was returning his joke by adding it.
    well it wasn't a joke and this feature is definitely useful

    we'll need to see the first ever case about such actions before we can consider it safe to use (or not)

    with /castrandom, DoRandomToggle would've been more useless but now it's literally a Godsend.

  6. #6

    Default

    If it's not too much trouble, could you explain how it's used?
    �Author of HotkeyNet and Mojo

  7. #7

    Default

    Blizzard has a built in macro function called /castrandom.

    A few patches ago, you used to be able to use this for combat spells. For the deathknight class, this was very useful because they have a lot of abilities you can only use at certain times, or if something happens.

    Deathknights have two different resource systems (runes and runic power), different abilities require different runes or a certain amount of runic power. Other abilities require you to dodge an incoming attack before you could use them, etc. There's basically a lot of stuff to pay attention to, and it's always the type of (If I have this resource, I want to use this ability, or one of two or three abilities).

    Castrandom was used in a way that it tried casting a different spell (that used a different resource) on each press. This way, you really didn't have to pay attention to your resources, and could just spam your one castrandom macro really really fast, and it would use all your resources faster than they regenerate.

    Blizzard nerfed this ability, and made it try to cast the same ability over and over before trying a new one. This means we can't use it for the above anymore. They changed it for the exact reason that people were using it for the above, and they didn't want "A macro to play the game for you".

    Using Hotkeynet's DoRandomToggle, you can replicate this exact functionality.

  8. #8

    Default

    Thanks for explaining. It sounds like this violates the spirit of the rules even if Blizzard has never said a word about it.

    I'm not recommending what I'm about to say, only curious.. Wouldn't it be better to just make a plain hotkey with toggles and press it without DoRandomHotkey? I don't understand how the randomness helps.
    �Author of HotkeyNet and Mojo

  9. #9

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    Quote Originally Posted by Pocalypse View Post
    Using Hotkeynet's DoRandomToggle, you can replicate this exact functionality.
    Or to clarify, circumvent the changes that Blizzard made to castrandom since HKN isn't going to keep trying a spell on cooldown? I don't know how it works, but that's what it looks like.
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  10. #10

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    Quote Originally Posted by Khatovar View Post
    Or to clarify, circumvent the changes that Blizzard made to castrandom since HKN isn't going to keep trying a spell on cooldown? I don't know how it works, but that's what it looks like.
    Correct, you can circumvent the entire change that blizzard made to castrandom. You can also use waits and have multiple actions associated with one key with hotkeynet. However, all of those are against the ToS, and you shouldn't do them.

    Freddie: Yes, you could use a toggle and just sequentially run through it. This is also not supported in-game. Blizzard's castsequence command stalls at any spell it can't cast for whatever reason and tries to cast it again and again. This was the reason for using /castrandom in game.

    As for using Hotkeynet, there isn't much reason to use one over the other. Although with randomness, you can give one spell a higher probability of being cast, like so:

    /castrandom Spell1, Spell1, Spell1, Spell2, Spell3.

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