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  1. #21

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    hehe. im one of those players who has played every class untill boredom. kind of the reason im moving on to a mixed grp, "why not try and play 5 different ones at once? "

    Hats off to you with that group set up. 4 different mellee, u got some balls. espicially with the complex rotation of rogues and ferals. good luck!!

    Arms ftw on the warrior while leveling. MS and overpower (proc from bleed) hits pretty damn hard and bladestorm is amazing. (i wouldnt reccomend a slammer build for boxing) and i cant imagine a rend, MS overpower dps macro would be too difficult. oh and i would also reccomend glyph of sweeping strikes so u can use it on cooldown regardless of how much rage u have and it could be easily built into a macro.

  2. #22

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    Quote Originally Posted by ncmc View Post
    hehe. im one of those players who has played every class untill boredom. kind of the reason im moving on to a mixed grp, "why not try and play 5 different ones at once? "

    Hats off to you with that group set up. 4 different mellee, u got some balls. espicially with the complex rotation of rogues and ferals. good luck!!

    Arms ftw on the warrior while leveling. MS and overpower (proc from bleed) hits pretty damn hard and bladestorm is amazing. (i wouldnt reccomend a slammer build for boxing) and i cant imagine a rend, MS overpower dps macro would be too difficult. oh and i would also reccomend glyph of sweeping strikes so u can use it on cooldown regardless of how much rage u have and it could be easily built into a macro.
    Good tip on sweeping strikes, thanks.

    So far they have been doing very well, cleared Mana Tombs the other day. I always considered mana tombs to be a good test on how I am doing with a group. If they can clear it at 65 with no deaths or wipes, then the group is good to go. This particular group just destroyed the place, probably the most impressive run I've had at that level with any group.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  3. #23

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    Quote Originally Posted by Jubber View Post
    Remember with Fury and Titan's Grip you are swinging 2h weapons at their slow rate of speed. Also dualwielding requires a lot of hit rating. A rogue dualwielding makes up for this by equipping a fast offhand to get in more hits, plus he has talents that increase his attack speed allowing him to throw out more attacks, so even when he misses he makes up for it by throwing out even more.
    This and also when the warrior misses he doesn't gain rage for it , where as the rogue's energy is constantly filling up.

  4. #24

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    speaking of melee, I'm having problems in UK with my level 69 pallies and the mobs (Runecaster I think) who cast Rune of Flame; it ticks for 1.7k on each and just kills me - that's in the 4 pull just before the first boss - any tricks / tips ?
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  5. #25

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    I didn't clear UK on my pallies until 71. That pull is a biatch too. Luckily we have repentance, so repent 3, take them out one by one. Try chain stunning the runecasters too.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  6. #26
    Member Ughmahedhurtz's Avatar
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    Jul 2007
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    Of that group, the feral druid DPS is the only thing I did a lot of boxing with. My biggest gripes were:
    • Shred is the best DPS spam, but have to be behind the target, which is a problem for well known reasons.
    • Weaving in Tiger's Fury as a long-cooldown item is problematic, unless you break it out into a separate long-cooldowns-button.
    • Keeping Savage Roar up without wasting combo points is another pain.

    I suppose you could setup two rotations: one for bosses and one for trash. This would still leave me rather unhappy with my basic trash rotation. The problem, IMO, is that kitty druids have crazy amounts of crit once you get up to heroic-entry-level gear, which makes combo point generation very streaky, which makes it hard not to waste points. Sure, you can just resort to basic attacks or setup a rotation macro with a minimum number of attacks so that you know you'll have at least X combo points. Versus solo prioritized rotations, it really hurts their DPS numbers.

    I'd be interested to see if anyone else has better ideas for kitty DPS rotation macros.
    Now playing: WoW (Garona)

  7. #27

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    I can't type for shit today so bear with me.

    The team dinged 70 last night. They have been questing in northrend for a little while and have some decent greens now. I was able to kill the giant boss in nexus pretty easily, but the caster woman of course wiped me twice.

    The warrior is now at 1060 dps at level 70. I can't wait to see how he progresses, as he is way ahead of the rogue and druid, that 1000 dps is even without bladestorm (i always forget to use it), in battlestance too! lol, still too lazy to get the beserker stance quest.

    The rogue does about 800 with poisons and his new shiv. The druid is slightly behind the rogue. I played with the druids macros for about an hour yesterday and never could come up with one to get her more dps. I made sure it was not the macro and played the druid as if I was playing her solo not using a cast sequence, and she came out with the same dps.

    Slightly dissapointing, as I was sure the rogue would be the #1 dps all the way up to 80. I had no idea the warrior would do so well.

    it still boggles me that the druid has 3300 attack power, the rogue has 1800, yet the rogue surpasses the druid? BTW, the warrior has crazy white dmg output.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  8. #28

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    Rogue I found was best if I went combat maces (buy a mug from the AH) and did a simple 3 x SS, Slice and Dice, then 3 X SS and Eviscerate. This should ensure that Slice and Dice is up most of the time, your most crucial combo finisher. It's not the bestest rotation in the world, but it did really well on my rogue when I was multiboxing him.

    In regards to the attack power difference, it's completely dependent on the base damage of the skill and the attack power modifier. Feral Druids get ridiculous amounts of attack power, but their base damage and attack power modifier is much lower than a rogues. I know in old ToC raids ferals had over 10k AP, haven't asked one recently what they can hit.

  9. #29

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    Quote Originally Posted by Ualaa View Post
    While you don't have to be behind, to use a Mutilate.

    If you can arrange to be behind, you'll land a lot more hits where the mob does not dodge, parry or block.
    And you'll eat no ripostes.

    Most mobs also have nastier abilities in the frontal cone, which is why tanks turn them from the raid.
    Being behind means you don't take these types of attacks either.

    With Mutilate, if you cannot get behind, you can still land your blows fine.
    But if you can get behind the mob, it is an immense advantage.
    That goes for all melee classes, using daggers, maces, claws or polearms.
    Haha Ualaa I just had to point this one out. You must be an old Everquest player as ripostes don't exist in WoW, which I'm sure you know.

  10. #30

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    Quote Originally Posted by Multibocks View Post
    Haha Ualaa I just had to point this one out. You must be an old Everquest player as ripostes don't exist in WoW, which I'm sure you know.
    Parry's in WOW are all effectively riposte's - when you parry an attack it reduces your swing timer on your MH weapon by 40%, leading to a faster attack back. Thus, if you have 5 guys meleeing a target and that target is capable of parrying you will be eating extra dmg from his faster attacks after parries, effectively a riposte, thus the reason expertise is such a useful tank stat.

    Also, rogues have an 11 point combat skill called riposte that becomes available only after parrying an attack -

    I played eq too btw, and while I love wow, nothing will ever replace my joy in casting ice comet for the first time... ah that was epic.

    As far as the fellow who was trying fury dps without berserker stance and whirlwind --

    Whirlwind for a fury warrior hits 4 targets for mh and oh weapon dmg (8 hits) every 8 seconds, so its a pretty incredibly huge deal

    As far as buffing the melee group goes though, I think arms buffs that increase physical dmg for you will be better in the long run as a fury warriors rampage doesn't stack with the feral druids superior leader of the pack effect.

    Grand Marshal Frausty
    80 Gnome Berserker

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