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  1. #1

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    New build 13

    I made some changes that people suggested including a new name for the dialog box.

    I also changed the text a little bit to try to avoid giving people the impression that the lock checkboxes are the only things that will be in the program for toggling conditional states.

    The main change is mouse buttons. You can enter them all directly now. Two questions:

    1. LButton has to work normally in order to navigate around the dialog, so I decided to require a double click in order to enter it. Is this a good solution?

    2. You can enter WheelForward and WheelBackward by turning the mouse wheel. Should this be disabled? I think it's confusing.
    �Author of HotkeyNet and Mojo

  2. #2

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    Quote Originally Posted by Freddie View Post
    1. LButton has to work normally in order to navigate around the dialog, so I decided to require a double click in order to enter it. Is this a good solution?

    2. You can enter WheelForward and WheelBackward by turning the mouse wheel. Should this be disabled? I think it's confusing.
    1. I like how LButton works.

    2. On my Logitech MX mouse, this is incredibly frustrating. The scroll wheel is very sensitive, in that as soon as I try to use it once to input ScrollWheelUp, it sees multiple presses and gives me an error. Often it activates even if I don't want to enter a ScrollWheel button.

    Also, am I correct in thinking that with this hotkey system, we can set up actions for left click while right click is pressed, or right click while left click is pressed? That could be really useful (I'm thinking of other things than WoW here, it probably won't be good to set those up for WoW because of the camera tilt with mouse buttons).
    Last edited by Pocalypse : 12-14-2009 at 12:11 AM

  3. #3

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    Quote Originally Posted by Pocalypse View Post
    1. I like how LButton works.

    2. On my Logitech MX mouse, this is incredibly frustrating. The scroll wheel is very sensitive, in that as soon as I try to use it once to input ScrollWheelUp, it sees multiple presses and gives me an error. Often it activates even if I don't want to enter a ScrollWheel button.
    Thanks for the feedback. The wheel is annoying for me too on a cheapo mouse. I'll probably change it after we hear from a few more people.

    Also, am I correct in thinking that with this hotkey system, we can set up actions for left click while right click is pressed, or right click while left click is pressed?
    Do you mean the user would press LButton and Mojo will send a signal to a game that makes the game think you pressed RButton?

    Yes, that will be possible with hotkeys and maybe also with broadcasting. (Hotkeys can do everything that broadcasting does, so I don't know yet how much work I'll put into the broadcasting screens.)

    The trigger (what you do with your fingers) is input. The action (what Mojo does when it sees the trigger) is output. They are completely different things.

    By default, in Broadcast mode, Mojo makes its output match the trigger. For example, if you press A, the program sends A to games. This is what dual-boxing's Wiki calls "multiplexing."

    But there's no reason why they have to match. The software generates the output by computation. The output can be anything.
    Last edited by Freddie : 12-14-2009 at 04:07 AM
    �Author of HotkeyNet and Mojo

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