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  1. #10

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    Quote Originally Posted by Ghallo View Post
    Instead of manually choosing the hotkeys, how about having an input box where the user just types in the hotkey and you detect the mods?
    Edit: Let me clarify something just in case it's unclear. You can press keys in this dialog box and the dialog box will record them.

    That was the first thing I tried but it doesn't work for at least three reasons..

    1. The user may want to enter Shift instead of LShift or RShift, and there is no Shift key. Same for the other modifiers.

    2. The user may want to enter mouse buttons, but at least one button can't work that way because at least one button has to be "meta" to the entry field for navigation in the dialog box.

    3. The user may want to enter keys that don't exist physically on the keyboard. (There are many dozens of such keys.) This is very useful when making hotkeys that get triggered by other programs or hardware devices.

    What I've thought of doing is making two dialog boxes, a simple one that works the way you say and the current one. The simple one would come up by default, and it could contain a button that brings up the second one.

    But even if I end up doing that, this first dialog box needs to be tested and improved and debugged.
    Last edited by Freddie : 12-11-2009 at 10:46 PM
    �Author of HotkeyNet and Mojo

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