Multibocks, I get it. EQ's questing system was ahead of its time and didn't have access to the proper technology to make it work (Natural Language Processing). That technology still isn't developed enough for use in games. Luckily on my bard I did not have to partake in any of that crap until I did my Epic.
Up until recently, Planeshift (Free, open-sourced MMO developed by a community made up of Randoms - http://www.planeshift.it/) used this exact same sort of word-search questing system, until the most recent patch when it was removed, due to user complaints. They used a NLP Engine, but it was community designed and not very good.
A person could go on and on about how tough things used to be in MMOs. EQ for example:
10% of your level's worth of XP loss on death, to the point where you can Delevel.
30min - 1hour Corpse Retrieval runs, gear stays on corpse when you die, gear was everything.
Class imbalance to the extreme. Some classes couldn't solo effectively past lvl 20. Almost no classes could solo anything that gave XP at the higher levels.
No Life-bars, no Target Indicator (if you are taking damage, you are the target), No Numerical Indications on anything.
When you think about the way things are progressing, the question I have is When will developers stop making things easier? How much further along this path can they go?
I think its just like using Game GenieThe game was entertaining before, but you pop in the Game Genie, Cheat, and then the game's entertainment value lasts for about 10 more minutes before dieing completely.
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