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  1. #24

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    First day of grinding this with my five man team.

    1710 rep on my five man group, so almost 60% to friendly.

    Jimbobobb's guide in this thread was invaluable. Followed his strat as much to the letter as I could.

    Paladin tank is very very nice with undead AE stun.

    Holy priest is challenged in this, however, as in the four mob+ pulls she pretty much spams Greater Heal. PoM is nice. Its also nice to have all ranged DPS as the skeleton explosions only damage the tank. A dual spec'd priest (Disc) would be great as this grind is mostly about tank healing with my ranged DPS set-up.

    In about four or five clears (can't remember how many I did), I only triggered one trap. For those who don't know, you'll know you spawned him as you get a movement slowing effect when you trigger the trap. 1.6m HP on that guy. I reset.

    For the two side pulls with the caster and 3-4 skellies, I used the LOS trick at the doorway. The caster lags though so its tough sometimes to get him around into the doorway. To help this, I used the pally's AE stun when the skellies get to me. Also, on the run back I hit consecrate before turning around the outside of the doorway to get aggro started. Its pretty easy once you have aggro on the caster to position him such that your team doesn't take his straight-line AE frost bolt damage thing.

    The pull with the 2 skeletons, 2 spiders, and the caster is nasty. Used the tactic to try and burn down the skeletons with decent success. The first phase (killing the skeletons) is where I wiped the most. (Usually partial as my arrow down key would move my guys back enough to reset. Usually only lost the tank and 1 other.) I fight the two spiders and the caster in the room once the skeletons are done. Save interupts for Dark Mending which is the spider's healing spell. I burned down the caster first as his DPS is the most troublesome. The webbing I ignored. Long efffect, but somehow it either didn't hit my priest much (only real concern) or my tank simply didn't take that much damage. (I think more the latter.)

    The last two pulls in the back corners of room 1 were cake. Spider always comes alone. I pull him around the column and my team is there waiting. (LoS usage again.) The 4 skeletons come in 2, 3 or 4. I haven't perfected a routine pull on them to control it better. Four skeletons is a Greater Heal spam but with the paladin's AE undead stun and divine protection (or whatever the 50% reduction in damage skill is called) early in the fight, its pretty routine.

    Run out and rest. Rinse... repeat.

    Thanks to the community for these types of threads. Makes getting a head start that much easier.

    EDIT: If anyone's curious about my team's current gear:

    Paladin: about 4800 gear score.
    Priest: same
    Mage: 4600
    Shaman: 4600
    Druid (swapped in a balance druid for warlock for change of pace): 4300

    Shaman regularly does more damage than the mage and usually more DPS as well. Mage is arcane spec'd and I spam ABx4 plus arcane missles whether missile barrage is up or not. Shaman spam is the compilation of Fur, et al's. shaman click macro. Really impressed with how easy the shaman's rotation is to manage. Druid... yeah... no eclipse management. I rotate 3 wrath's and 3 starfire's at the end of my /click. I know my warlock's probably the better option but learning the druid as been fun.
    Last edited by Greythan : 02-11-2010 at 02:07 AM Reason: Party gear description
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

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