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  1. #41

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    Guys seriously, you're making it too hard again.

    Step one: Put on frost resist gear

    Step two: Stand and nuke

    Step three: profit


    No really, it IS that easy. I don't even bother with moving to avoid boulders, or get behind boulders, whatever "#$% the boulders - just aoe heal after them. When he runs away to a forge, use IWT to run everyone to him, and continue nuking. Aoe heal every now and then, spot heal if necessary, and grats you.

    This guy has the best dieing quote IN THE GAME by the way!!

  2. #42
    Rated Arena Member
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    Aug 2008
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    Burnaby, BC
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    609

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    The frost damage really isn't the thing that kills me here its the damn boulders chucking all my guys everywhere and then when there is too many they get stuck on auto follow and then I can't chain heal because they get stuck attempting to follow and are stuck on the rocks.


    I hate this guy!!! I tried the Niley technique and didn't even make it past the first phase. I tried what someone suggested about starting at the bottom of the stair. I had a little better luck with this one but again the rocks end up smashing me and then getting in my way. I've beaten this guy once so far and the rest of the attempts are just terrible.

    Anyways short of spending like 6k on Frost res gear, anyone else have any suggestions to this?
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  3. #43

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    I tried the stairs and such, but I too had problems with my guys getting out of LOS and too far away to gather with AF. Now I just tank him up top in the middle.

    Best tips for my team:

    1. Set your camera distance to max. Being able to see everything makes all these fights a lot easier.
    2. Don't bother trying to remove the frost debuff until he runs to the forge. After the stun, I gather everyone up, run them around behind a boulder/swing by the stairs on my way to a clear spot where there is room to move from the rest of the boulders.
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  4. #44
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    Dec 2007
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    Southend, Essex, UK
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    I dont understand how people can get hit by the rocks, just strafe away when he starts casting the throw saronite spell.

  5. #45
    Member BobGnarly's Avatar
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    Yeah, what I did is grouped my slaves at the bottom of the stairs (this is very important - with this you can just ignore the frost debuf as it gets cleared when he runs to the forges) with my tank about 1/2 way up the stairs.

    Bloodlust right off and concentrate on the boss (forget adds for now, unless you can do high-damage single target attacks that are also aoe like chain lightning). After he goes to the first forge, kill the adds, heal up and wait. Repeat and win.

    When he throws a boulder, since they're all grouped up, just strafe them all one way or the other. I get the impression that a lot of people don't have the ability to strafe the team independently of the tank. I consider this crucial for boxing the more mobile encounters and use it all the time. With this ability you will find it much easier to avoid the boulders.
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  6. #46
    Member Fursphere's Avatar
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    Quote Originally Posted by BobGnarly View Post
    Yeah, what I did is grouped my slaves at the bottom of the stairs (this is very important - with this you can just ignore the frost debuf as it gets cleared when he runs to the forges) with my tank about 1/2 way up the stairs.

    Bloodlust right off and concentrate on the boss (forget adds for now, unless you can do high-damage single target attacks that are also aoe like chain lightning). After he goes to the first forge, kill the adds, heal up and wait. Repeat and win.

    When he throws a boulder, since they're all grouped up, just strafe them all one way or the other. I get the impression that a lot of people don't have the ability to strafe the team independently of the tank. I consider this crucial for boxing the more mobile encounters and use it all the time. With this ability you will find it much easier to avoid the boulders.
    My problem is I honestly can't tell when he's going to throw a rock.
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  7. #47

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    Quote Originally Posted by Fursphere View Post
    My problem is I honestly can't tell when he's going to throw a rock.
    Do you not use Deadly Boss mods ? It will tell you and pop a warning. If your not using, I would.

    For alot of raid guilds its a requirement.
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  8. #48
    Rated Arena Member
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    My biggest problem with this encounter is after he goes for the first forge and I am DPS'ing the adds down I obviously don't have the boss targetted so I don't see his throw boulder cast which makes me forget to strafe my slaves. I know DBM helps with this but I had usually mods if I really don't have to.
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  9. #49

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    Pretty sure there is a cast bar on the throw small house sized saronite boulder action. And if you happen to be looking at your team you will notice the shadow on the ground where the boulder is heading even before he tosses it. If I notice it in time I can avoid them, but if I don't I seem to be able to spam a self cast lesser healing on eash shammy and they are back up to a good level. I have noticed if your standing next to one of the boulders when a new one hits you wont bounce very far if not at all.

    If your manually targeting your team members for healing, I recommend two macro buttons for you pally shammy teams, one that specficially targets your tank and casts lesser healing wave and then targets last target, the other is a chain heal next team member and targets last target. If you have lesser healing wave on a seperate key you can set it up to self cast if no friendly is targeted. These three setups means I generally never have to manually switch targets during a fight to heal any team member. Teams with a holy priest are cake since you can just spam circle and prayer and toss the tank a renew, bubble, and mending.

  10. #50
    Member Fursphere's Avatar
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    Quote Originally Posted by Iceorbz View Post
    Do you not use Deadly Boss mods ? It will tell you and pop a warning. If your not using, I would.

    For alot of raid guilds its a requirement.
    Yes, I've got it installed on all my clients.

    It pops up a visual text warning - but no audio alerts (like every other DBM function). AND the warning stays on the screen long after the rock has landed, so I'm glancing around on all screens looking for an alert, and sometimes I can't tell if its a "pre" or "post" rock alert, so I end up over moving and getting all screwed up.
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