If you can dps well enough with arcane mages go for it, personlly hate watching for MB procs, when ice is one button. Anyhow yeah pally tank and sham can pretty much fit anything for 3dps slots for both melee and caster grps.
If you can dps well enough with arcane mages go for it, personlly hate watching for MB procs, when ice is one button. Anyhow yeah pally tank and sham can pretty much fit anything for 3dps slots for both melee and caster grps.
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You can go straight Arcane Blast, and ignore the proc for Barrage/Missiles.
Or go with a proc watch addon, and try to manage the proc for each with a stopcasting/cast special button for each.
I cannot say I'd pick Paladin + Shaman + 3x Mages.
But I can see them doing pretty much all content.
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Paladin + 4x Shaman = Faceroll across keyboard. Seriously, if you're not clearing everything out there, you're doing something wrong.
I prefer Paladin + 3x Shaman + Boomkin/Warlock for the 13% dmg buff. Mages provide free water and transportation, which is nice. (Arcane is a simple castsequence too, no crazy macros needed)
That said, after years of playing a Paladin tank, I'm getting rather bored of him. Combat is extremely static. (hence the faceroll comment).
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I currently roll Prot pally, Disc priest, 3x Arcane Mage. I don't see any need for a shaman in my group honestly. Ya heroism puts me at well over 8k DPS on tank and spanks but priests are way superior healers and work very well with mages plus fort / spirt is nice.
I do occasionally sub out a character for my druid. he's geared enough to run any spec and the 13% spell dmg is nice.
Honestly I think arcane mages in heroics are a little too good though. I don't know that there is another class that can keep up in DPS with an arcane mage in heroics.
I'm currently running a team very similar to this, Pally/Mage/Mage/Rogue/Shaman. I'm having a blast going through dungeons and can't wait to hit 80 to start blasting through heroics. I currently do most fights with a 3 keys... one key for my DPS rotation on the tank + 3 dps, and two keys (one per mage) for missile barrage procs.
As for when to use the missile barrage it's absurdly easy to manage...
http://www.youtube.com/watch?v=7fGoRUmdQY0
As for buffs, I run Blessing of Sact on the pally, Wis on the mages and shaman, might on the rogue... I use kings drums, fort scrolls and mark drums...
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For starting out that will be necessary. Last time i checked EJ when i played my arcane mage (my main) before the 3.2.2 patch it was more benificial to just do 3x ab > missles depending on your mana pool. It did slightly more dps. With the changes to AB and missle barrage you should be looking at more DPS without needing to use ABB if your mana pool is high enough to support it, considering the length of most heroic fights this is a good idea. I know overall mana efficiency for arcane mages went up in 3.2.2 so i don't see why this wouldn't be the case either. As long as you know to to the following.
Gem #1 = 60% mana
Evocation #1 = 20% mana after gem #1
Gem #2 = 50% mana after evocation #1
mana potion filler if you are less mana efficient
evocation #2 = 20% mana after gem #2
CREATE MORE GEMS
Gem #3 = 50% after creating more gems.
Evocation #3 = 20% mana after Gem 3
go back to gem #1.
This SHOULD provide for the most mana efficiency with your mana regeneration options, if you have a shaman in the group for mana spring or mana tide as well in group there should be no problems whatsoever, even raiding.
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