FYI you can edit posts...it helps on keeping down the thread count as compared to making one for every incremental change when the interval is short.
FYI you can edit posts...it helps on keeping down the thread count as compared to making one for every incremental change when the interval is short.
When a build has something significant in it, about which I want feedback, I start a new thread.
The previous build thread gets locked.
This arrangement was worked out with Svpernova.
The interval is irrelevant because threads are about features, not about how much time passed. Mojo is getting big features very fast. It's only five weeks old, yet already it does KM and broadcast.
There are two main reasons for starting a new thread and locking the previous one:
1. It makes uninvolved people aware of the new feature because a brief description appears in the forum index.
2. It helps focus the conversation on the most recently added feature. This is important for testing.
Last edited by Freddie : 12-08-2009 at 02:12 PM
�Author of HotkeyNet and Mojo
Ooh a new one, I'll have a look in a bit. Didn't expect it to be so WoW focused!
About the buttons from the last thread:
Make a minion do it! Erm, I mean trusty colleague.![]()
TBH, I don't know a lot about how these open source things work, but I noticed some trusty colleagues were trying to volunteer in a previous thread..
Is there is an opportunity to indicate this on the 'computers' tab/screen? You could put computer-specific settings next to each computer icon. [Edit: or click the icon to see them.] This setting might show as "Mouseover from this PC: allowed/disallowed". So when the button was on (green) then those PCs with the allowed setting would be good to go. When off, all mouseover is stopped. If only one PC, leave the button grey but don't show the computer-specific mouseover settings.
If you liked that layout then you could extend the idea: show WoW-specific (later: program specific?) info on the WoW tab, toon-specific on the toon tab, and so on.
Last edited by Flekkie : 12-08-2009 at 02:37 PM
Coming out of nowhere drivin' like rain, Stormbringer dance on the thunder again
Dark cloud gathering breaking the day, no point running cause its coming your way
Rainbow shaker on a stallion twister, bareback rider on the eye of the sky
Stormbringer coming down meaning to stay, thunder and lightning heading your way
Ride the rainbow crack the sky, Stormbringer coming time to die
~ Deep Purple, Stormbringer
It's because I want Mojo to attract as many users as possible as fast as possible. If I focus on just WoW for the time being instead of trying to make Mojo general-purpose, (1) Mojo will work better with WoW and (2) I can write it faster.
That's a good idea. As far as the details of seeing the info next to each computer, and changing that info, you'll be able to right click a computer and get either a menu or window specific to that computer. You'll also be able to toggle the Computers window and see it in the form of a list (sort of like a spreadsheet) where details are spelled out.Is there is an opportunity to indicate this on the 'computers' tab/screen? You could put computer-specific settings next to each computer icon. This setting might show as "Mouseover from this PC: allowed/disallowed". So when the button was on (green) then those PCs with the allowed setting would be good to go. When off, all mouseover is stopped. If only one PC, leave the button grey but don't show the computer-specific mouseover settings.
Yes, they will all work as I just described. You'll be able to right click items in the WoWs window and the Teams window and the Toons window to get either a menu or window specific to the item. And you will be able to toggle those windows as a whole between picture view and spreadsheet view. (Microsoft calls the two views "icon view" and "report view." Maybe it would be easier to use the technical names.)If you liked that layout then you could extend the idea: show WoW-specific (later: program specific?) info on the WoW tab, toon-specific on the toon tab, and so on.
By the way, in case you're interested, you might want to read Microsoft's guidelines for designing interfaces. It explains all the different visual elements that are used in Windows programs. Tells you the names of them, how Microsoft recommends using them, etc.
Windows User Experience Guidelines
If you don't want to read the whole thing, the section on Controls is probably the most useful.
Controls
The program can have other, non-standard interface elements as well, but it usually saves me time to use the operating system's built-in elements.
Last edited by Freddie : 12-08-2009 at 03:02 PM
�Author of HotkeyNet and Mojo
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