Quote Originally Posted by Fursphere View Post
Onyxia whelps come to mind....

http://www.wow.com/2009/10/09/patch-...ge-cap-change/

For the low down.
Problem is the unknown variables. Old version: there is a cap with some unspecified value, and once that cap is hit all following targets take 0 damage. New version: there is a cap with a value of 10x your single target damage, and once you reach 10 targets the total damage is divided evenly among all targets.

At least that's the way I understand it. Note that if it works the way it's stated in the patch notes (and at the wow.com link), it limits you to a total equal to the damage you could inflict on ONE target if you exceed ten targets. If this is really how it works, then AoE just had its balls chopped off.

Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example
Instead of a hard cap, there is a hard cap --> Um, okay?

Spell does 1000 dmg to one target
For up to 10 targets, each takes 1000 damage
For over ten targets, each takes 1000 / number of targets
Example: 20 targets
1000 / 20 = 50 damage, so each target takes 50 damage
The total damage is 1000, equal to the single-target damage with 1-10 targets

Grammar FAIL. Math FAIL. O_o