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Thread: 3.3 patch today

  1. #11

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    Quote Originally Posted by Kedash00 View Post
    can anyone post the official patch notes? i'm at work and can't link to the wow site.
    Thanks

    Please link them and do not post them, it's like 5 pages.

  2. #12

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    oh, nevermind then, i can't get to the links, i guess i could use my phone buy i hate the little screen

    Let them hate, as long as they fear.

  3. #13

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    Quote Originally Posted by Fursphere View Post
    Patch went live today. I just finished downloading and patching my 5x installs of WoW.
    For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?

  4. #14

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    Quote Originally Posted by Multibocks View Post
    For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?
    L2VirtualFiles

  5. #15

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    I do virtual, but I have symlinked folders as well.

  6. #16

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    Quote Originally Posted by Multibocks View Post
    I do virtual, but I have symlinked folders as well.

    I updated my main WoW folder that the other 5 folders are linked to. I had no problems at all with IS and keyclone. So if you set it up right you only need to update the main folder.
    ----------------------------------------------------------------
    Shu'Halo

    Warrior - Warlock - Druid - Priest - Mage

    Adamus - Azzeddar - Elistriel - Jazeela - Zimrinauth

  7. #17

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    Crap, I have plans to boost some new toons to step up to 5-boxing. So much for the uberness of my hunter's volley to take down massive packs of mobs.

    Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.

    Any idea how bad this nerf will be in practice? It sounds like in the past, there WAS a hard max damage that could be done per cast of the ability, that would be divided by the number of affected targets, where as now it instead does max damage to up to 10 targets then starts to step down by the number of additional targets...
    Shadowsong US:
    Moosetracks (surv FORMER raiding main) armory L80
    Mousetracks (assass/combat former raiding main) armory L80
    Background (holy, to be new raiding main) armory L79

    Team A (Level 75) (retired, priest extracted to above)
    Foreground (prot) armory
    Middleground(demo) armory

  8. #18

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    Quote Originally Posted by falsfire3401 View Post
    Any idea how bad this nerf will be in practice?
    Wouldn't even know if it's a nerf without more info. If the hard cap meant target #11 took no damage before, this could be a significant improvement.

    For all those occasions when you can actually pull >10 targets...

  9. #19

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    Of course they release the patch while I'm smack in the middle of moving from Keyclone to ISBoxer. FFS.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  10. #20
    Member Fursphere's Avatar
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    Mar 2007
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    Northern California
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    Quote Originally Posted by Multibocks View Post
    For those of us with symlinked folders, just copy pasta the wow.exe and launch.exe file again?
    <--- full hardware boxer. symlink.does.not.compute
    -Legion of Boom Founder-
    -Retired-

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