I do virtual, but I have symlinked folders as well.
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Shu'Halo
Warrior - Warlock - Druid - Priest - Mage
Adamus - Azzeddar - Elistriel - Jazeela - Zimrinauth
Crap, I have plans to boost some new toons to step up to 5-boxing. So much for the uberness of my hunter's volley to take down massive packs of mobs.
Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Any idea how bad this nerf will be in practice? It sounds like in the past, there WAS a hard max damage that could be done per cast of the ability, that would be divided by the number of affected targets, where as now it instead does max damage to up to 10 targets then starts to step down by the number of additional targets...
Of course they release the patch while I'm smack in the middle of moving from Keyclone to ISBoxer. FFS.
"Tact is for those that lack the wit for sarcasm."
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