Quote Originally Posted by Moorea View Post
fixed:

"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."

I think with the missing 0 it's perfectly clear (to me at least)
Yes, the issue was the conflict between total damage and individual target damage perspectives.
My earlier post explains how it can be reasoned from the individual target perspective.