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Thread: 3.3 patch today

  1. #21
    Member Fursphere's Avatar
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    Quote Originally Posted by yaki View Post
    Wouldn't even know if it's a nerf without more info. If the hard cap meant target #11 took no damage before, this could be a significant improvement.

    For all those occasions when you can actually pull >10 targets...
    Onyxia whelps come to mind....

    http://www.wow.com/2009/10/09/patch-...ge-cap-change/

    For the low down.
    Last edited by Fursphere : 12-08-2009 at 01:44 PM
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  2. #22

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    Well if its applicable in PvP as well seems like a big boost to me, as killing my 36 guys at one time is going to be a LOT harder .... Fan of Knives going to do less then 1/3rd the damage it would have, assuming there was no prior damage cap.

    Does this also effect mobs when they aoe players?

    Basically I just got 36/10 more hp against pvp aoe attacks ...... I hope.

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  3. #23

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    Quote Originally Posted by Fursphere View Post
    Onyxia whelps come to mind....

    http://www.wow.com/2009/10/09/patch-...ge-cap-change/

    For the low down.
    Or for when you're boosting new toons. Single-pull SM Cath nets alot of targets at once...
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  4. #24

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    Quote Originally Posted by Svpernova09 View Post
    Please link them and do not post them, it's like 5 pages.
    opsa, sorry, I was already painfully pasting before I saw this - anyway, it's there:

    http://www.dual-boxing.com/showthread.php?p=249884
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  5. #25

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    Quote Originally Posted by Fursphere View Post
    Onyxia whelps come to mind....

    http://www.wow.com/2009/10/09/patch-...ge-cap-change/

    For the low down.
    Problem is the unknown variables. Old version: there is a cap with some unspecified value, and once that cap is hit all following targets take 0 damage. New version: there is a cap with a value of 10x your single target damage, and once you reach 10 targets the total damage is divided evenly among all targets.

    At least that's the way I understand it. Note that if it works the way it's stated in the patch notes (and at the wow.com link), it limits you to a total equal to the damage you could inflict on ONE target if you exceed ten targets. If this is really how it works, then AoE just had its balls chopped off.

    Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example
    Instead of a hard cap, there is a hard cap --> Um, okay?

    Spell does 1000 dmg to one target
    For up to 10 targets, each takes 1000 damage
    For over ten targets, each takes 1000 / number of targets
    Example: 20 targets
    1000 / 20 = 50 damage, so each target takes 50 damage
    The total damage is 1000, equal to the single-target damage with 1-10 targets

    Grammar FAIL. Math FAIL. O_o

  6. #26

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    Quote Originally Posted by SideWays View Post
    Yep I'm glad I finished my boost for now =)
    Yeah me too, finished last night at about 10pm

  7. #27

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    "Instead of a hard cap on total damage done, the game now caps the total damage done"
    My mind just asploded!
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  8. #28
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    Quote Originally Posted by yaki View Post
    Instead of a hard cap, there is a hard cap --> Um, okay?

    Spell does 1000 dmg to one target
    For up to 10 targets, each takes 1000 damage
    For over ten targets, each takes 1000 / number of targets
    Example: 20 targets
    1000 / 20 = 50 damage, so each target takes 50 damage
    The total damage is 1000, equal to the single-target damage with 1-10 targets

    Pretty sure you read their example wrong.

    Figure out how hard your AoE will hit a single target.
    It will hit up to 10 targets, for this maximum value.

    So for the 1000 damage spell, you will hit 1-10 targets for 1000 each.
    If you face 20 targets, then the (maximum) 10,000 damage this spell can deal, will be divided evenly.
    Or 500 damage per target.
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  9. #29

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    Quote Originally Posted by Ualaa View Post
    Pretty sure you read their example wrong.

    Figure out how hard your AoE will hit a single target.
    It will hit up to 10 targets, for this maximum value.

    So for the 1000 damage spell, you will hit 1-10 targets for 1000 each.
    If you face 20 targets, then the (maximum) 10,000 damage this spell can deal, will be divided evenly.
    Or 500 damage per target.

    "if a spell does 1000 damage to each target, ... with more than 10 targets, each target would take 1000 damage divided by the number of targets"

    When N = 20, what is 1000 / N? Somehow I don't think it's 500...1000 / 2 is 500, so that would mean 20 = 2 which would pretty much break all mathematics.

  10. #30

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    The example is written poorly.

    if you cast it on 10 targets, it does 1000 per for 10k damage total.
    now you cannot exceed that total.
    so

    20 mobs would be 500 each ... 10000/20
    40 mobs would be 250 each ... 10000/40
    etc.

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