I find the "spamming" method very ineffective, it effects your whitespam which for some classes can be very bad and causes you to run around like pidgeons at the park with old ladies throwing crackers.
Code:
/script function ni() SetCVar("AutoInteract",0) end SetCVar("AutoInteract",1);VFL.ZMSchedule(2,ni)
This macro utilizes VFL which is part of OpenRDX, you don't need all of OpenRDX for this to work, just the VFL folder.
What I've done is set a hotkey in ISBoxer that activates a step on keypress and key release...
The KeyMap is setup as such: Reset sequence after 2 seconds from first keypress.
Step1: Enable Interact with Target for 2 seconds.
Step2: Interact with Target
Step3: Castsequence I use. Step 3 is configured to not move forward to step 1 for 3 seconds.
What this does is allows me to spam the button at my own pace, however it will only intact with the target every 2 seconds. This has limited the flailing pidgeon syndrom while allowing my melee (tank and rogue) to run very smoothly.
http://www.youtube.com/watch?v=t7Uvs4EsSkU
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