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  1. #1

    Default Cata info on burst, healing and health pools

    from http://www.mmo-champion.com/news-2/i...ga-blue-posts/
    "Health pools will be much larger in Cataclysm and healing will be lower. That should help address some of the overly binary feel of PvP and PvE encounters.

    You'll still be able to kill people as well as be able to heal them. The pace will just be a little slower and both healing and killing should require more than 1-2 button"
    "I already addressed the burst issue above. If the bathtub is bigger, then the rate of health pouring in and going down the drain don't affect the volume as severely.

    There is going to be a big focus on BGs for Cataclysm, including the ability to get the best PvP gear from rated BGs. (All of this was announced at Blizzcon -- I'm not saying anything new here.)"
    "As an aside, healers will actually need enough healing tools and enough distinction among them so that they are really choosing the big, expensive heal vs. the small, cheap heal vs. the fast, expensive heal, to name just a few examples. (Source)"
    Sounds good so far - could be both a bonus and a penalty to boxing, not quite sure which, but it may open up some new viable teams and increased focus on BG will make PvP boxing a lot more fun assuming the BG's themselves are to mb-unfriendly.
    Classic - Pyrewood Village, Horde, EU

  2. #2
    Rated Arena Member Eloxy's Avatar
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    Me like

    Sounds like 4 shammy setup will be stacking spellpower more than ever. Looks like we will get better time to land the nuke altso. (survive longer)

  3. #3

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    Only drawback I can see as far as shammies go, will be that swirling melees will be more annoying. Could be very nice for the melee teams though.
    Classic - Pyrewood Village, Horde, EU

  4. #4

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    The emphasis on expensive almost makes me think that spot healing on hybrids will be an issue.

    So if they increased the cost, effective in todays terms, for a heal by 300% off spec. Combined with something like buffing resilience, perhaps making it 30% more effective. This introduces more drain, diminished returns, kite and crowd control back into the game.

    They also like the gimmicks on masterspec, so more bubbles / guardian angel (reset fight, second chance) like effects i would think, less mutilate v3.0 and more utility.

    Makes me think of ret paladins and shadow priests where damage is healing coming across great.

  5. #5
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    It is good and bad.

    The melee cleave and wizard cleave teams will be much less effective against us.
    And those are major obstacles for boxers in particular.

    But our burst will be less likely to drop a single target instantly.
    Which is a major strength of a boxing set up.

    Still, we play 4x or 5x a class, so have a lot more synchronized burst then most.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #6

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    Quote Originally Posted by Ualaa View Post

    The melee cleave and wizard cleave teams will be much less effective against us.

    Maybe at the start of cata, but melee scale so much better than casters.

  7. #7

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    I hope they change shaman into a mobile firepower instead of turrets.

  8. #8

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    Quote Originally Posted by Multibocks View Post
    I hope they change shaman into a mobile firepower instead of turrets.
    there was a great post by GC this morning about that


    http://blue.mmo-champion.com/28/21585909051-elemental-so-whats-going-on.html
    Last edited by Fat Tire : 12-04-2009 at 05:50 PM

  9. #9
    Member Ughmahedhurtz's Avatar
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    I'm going to go with "They still don't know what the fuck they're doing in the B team" for $200, Alex.
    Now playing: WoW (Garona)

  10. #10

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    f shamans. All back of da bus n shit.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

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