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Thread: 10 boxing

  1. #1

    Default 10 boxing

    Currently starting 10boxing(no joke) Thinking of doing a group of 5 at a time, Was wondering if anyone had any suggestions of what group of 10 classes i should box?

  2. #2

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    I guess it depends upon what your aim is ?

  3. #3

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    Quote Originally Posted by Monkofdoom
    I guess it depends upon what your aim is ?
    PvP once i hit 70 :P

  4. #4

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    two groups of 5 is a must, cant quest in a raid

  5. #5

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    Quote Originally Posted by maxcom
    two groups of 5 is a must, cant quest in a raid
    I know this, but it could be fun to endlessly grind to 70 with 10 characters :P

  6. #6
    Member
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    Dec 2007
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    Southend, Essex, UK
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    Default

    Quote Originally Posted by Implodingjigsaw
    Quote Originally Posted by maxcom
    two groups of 5 is a must, cant quest in a raid
    I know this, but it could be fun to endlessly grind to 70 with 10 characters :P
    I hope thats some kind of sick joke -.-

  7. #7

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    Quote Originally Posted by Implodingjigsaw
    Quote Originally Posted by maxcom
    two groups of 5 is a must, cant quest in a raid
    I know this, but it could be fun to endlessly grind to 70 with 10 characters :P
    Not sure how endless grinding would be very fun but more power to you I guess... 10man pvp would be cool but what I really want to see is a 10boxed kara video, or a 5x5box grull/ssc/bt/etc
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

  8. #8

    Default

    10man pvp? In AV sure, either defend or attack and you can do some damage. WSG? Either defend or attack, either way stalemate. AB is the same, unless you push them back to their starting graveyard asap...

    Grinding to 70 on mobs? XP is hugely reduced in groups of that size, your call but honesly you'll be doing it for weeks if not months of /played , doesn't sound like fun to me tbh

  9. #9

    Default

    2 Ele shams
    2 shadow priests
    2 warlocks
    1 pally tank
    1 holy priest(aoe heal spam ftw?)
    2 uhh...whatever you would like...more shams for the quick dps?

  10. #10

    Default

    Quote Originally Posted by TMNT
    2 Ele shams
    2 shadow priests
    2 warlocks
    1 pally tank
    1 holy priest(aoe heal spam ftw?)
    2 uhh...whatever you would like...more shams for the quick dps?
    For instances better to have 2 tanks in total, at least 3 classes capable of being healers for end-game, rest as ranged dps. A mage would be handy for some extra CC and portals/food/water. 2 SP and 2 locks is a good call for dps, work well together

    Maybe:
    2 locks
    2 sp (could respec 1 holy if needs be)
    1 pally tank
    1 druid (able to spec to suit the requirement)
    1 mage
    1 paly or priest healer
    2 shamis for totems and added dps, also able to spec healers...

    For pvp? 2 combos of 1+4, such as 1 pali 4 shami or 1 priest 4 locks, something along those lines. 10 shami would be pretty sick, 10xCL will pretty much tear up any medium sized group in no time.

    Levelling them will still be the biggest challenge

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