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  1. #1

    Default WoW and Autofollow

    Xzin Edit: This seems to have been resolved.

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    So I just discovered upon logging in and using autofollow that you know "walk" to the persons location you're following. If said location is close. So it takes upto 3 seconds before you're following companions can cast any spells that aren't instant.. I figure Blizz did this for that exact reason, but even lacking that I find it annoying to walk to someone to follow me if they're close. lol.

    Also with this new "walking follow" thing. I'm able to break autofollow. I use a mage to run around wiht, have a druid following in cat form. mage blinks twice and breaks autofollow since the new "Walking follow" doesn't allow you to run when close to them. So you stay a good distance away an dbreak autofollow when mage blinks. Thanks blizz for breaking it so good

  2. #2

    Default

    I am not sure i understand what you mean?

    What exactly changed with autofollow?

  3. #3

    Default

    Yep, I experienced this too on patch day. I'm not a happy camper.

  4. #4

    Default

    Oha, that does not sound good.
    I will have to look at how bad this is myself tonight.
    Captn's Log [PvP] 5x80 Elemental Shaman

  5. #5

    Default

    Please update me on this undocumented(?) change.

  6. #6

    Default

    Basically when you put a character on autofollow he will walk towards your main instead of running. But if you take off running with your main before he reaches it, he WILL, at least, start running in order to keep up.

    Where I found it most annoying so far with my 3 character group was charging with my warrior and having the mage and priest slowly walk to catch up to the warrior before they can start using their "non-instant" spells. So it takes longer before the mage can start winding up a fireball.

    Of course I can always just hit my "stop-follow" key for the mage and priest at the same time I charge and go ahead and wind up the fireball immediately. Often I do this anyway when fighting something that I don't want to be close to with my squishies (like a fire breather).

    Its probably not a show-stopper but certainly an annoyance and requires some adjustments in play style. As the OP reported, there are some weird things with blink, so there might be some other strange/annoying things that can happen because of this change.

    I'll be experimenting more with it tonight to see what's going on. I'm not sure yet of the distance between the main and follower that he starts walking. It might be that he will run a short distance when first put on autofollow but then start walking when he reaches some minimum distance to the main.

    I can't think of any other reason for this change other than a direct shot at multiboxers.

  7. #7

    Default

    Thanks for clarifying this YD.

    Seems to me they boned something in the code.
    Maybe we should report it on their forums.

  8. #8

    Default

    I noticed this problem as well, but it definately feels like a bug.

    Was running with my warrior as my "main" and a backup paladin for heals.

    Whenever my warrior charged, the pala would "walk" behind, catching up. The difference is that I couldn't toggle the paladins walk/run at all.

    In addition to that problem, I kept getting disconnected on the account I wasn't focusing on. It only took around 10-20 seconds of inactivity on the un-focused account to disconnect.. Very odd. I never had that problem prior to this patch.

  9. #9

    Default

    Zoll,

    when you mention focussed and unfocussed accounts, I guess you mean you are running two or more clients on the same machine?

    Does anyone have this problem when using one PC per account?
    Captn's Log [PvP] 5x80 Elemental Shaman

  10. #10

    Default

    Quote Originally Posted by Steph
    Zoll,

    when you mention focussed and unfocussed accounts, I guess you mean you are running two or more clients on the same machine?

    Does anyone have this problem when using one PC per account?
    Ah yes, that is correct. I'm running two accounts on one comp. Worked absolutely flawlessly prior to the patch.

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