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  1. #1

    Default Macro Woes: Single-Target Healing Uses a Lot of Space

    I think it's been asked before, but I cannot find it for the life of me.

    I duplicated a portion of Xzin's setup on my Xkeys because I liked the way it allowed for more flexibility with healing options. I set 2 whole columns of keys to heal a single, specific target (A, B, G, D, or O).

    Anyway, I have a macro set up for each character on each Shaman, meaning I am using 5 macro slots on each toon for these. Add on top of that the fact that I have one for LHW and CH as well and you see I lose a lot of macro slots to accomplish this.

    They look like this:

    [code:1]#showtooltip
    /tar Solusaa
    /cast [target=player,exists,nodead,help] Healing Wave
    [/code:1]

    Now, the crux here is that I have to redo my keybindings on my Xkeys so I can take advantage of modifiers on these macros to come up with something like this:

    [code:1]#showtooltip
    /tar Solusaa
    /cast [dead][help][nocombat] Ancestral Spirit
    /cast [nodead][help][modifier:shift] Lesser Healing Wave
    /cast [nodead][help][modifier:ctrl]Chain Heal
    /cast [nodead][help] Healing Wave
    [/code:1]

    This would allow me to condense the macros to 5.

    My question here involves usage of the modifiers. Is it possible to apply a different set of modifiers to change targets within these macros? I want to condense this further down to 1 or 2 macros for each toon, if possible.

    Also, can any of these conditionals be shortened (I.E., "modifier" to "mod", "target" to "tar")? WoWWiki has nothing on this aside from a tidbit here and there, but nothing useful.

    I am fairly certain the modified macro is too long, so if you know of any other condensing methods, do tell.


  2. #2

    Default

    I realized the exists and player conditions would evaluate true 90% of the time due to the specific /tar line, so I omitted them.

    I use nodead because I combined Ancestral Spirit into the mix, meaning I can use the same keybind to res the specific target. It might work without the nodead, but I don't want to waste the GCDs if the condition evaluates to true.

    The reason I went with the /tar X methos was because I wanted to have the option to heal the specific character using everyone all at once. It allows me to top the individual off for next to no mana since I get to downrank due to using multiple heals.

    It should be noted that I'm at work ATM and do not have the oppurtunity to test these out until later tonight. I figured it would be best to have everything figured out and hurry back to levelling instead of playing with macros for another 3 hours.


  3. #3

    Default

    The help is a precautionary measure against the rare chance of an enemy being similarly named in comparison to my toon. If the /tar targets the enemy and fails the conditional, the GCD is still consumed post-2.0. Given the names of the Shamans, it's probably going to be extremely rare that this occurs, so I might remove it in the future.


  4. #4

    Default

    /target will always target the exact first, if it doesn't find an exact match it will attempt a best match.

    /targetexact will always only target an exact match, though the length of the command may be a deterrent.
    Tamas, Inirra, Jamac, Cereixa, Tetria

    http://www.youtube.com/tetriaeiou

  5. #5

    Default Re: Macro Woes: Single-Target Healing Uses a Lot of Space

    Quote Originally Posted by amalgam
    My question here involves usage of the modifiers. Is it possible to apply a different set of modifiers to change targets within these macros? I want to condense this further down to 1 or 2 macros for each toon, if possible.
    If you can program your xkeys to send multiple modifiers, you can test for them like this.

    /cast [nomodifier:shift,nomodifier:ctrl,nomodifier:alt,ta rget=A]Chain Heal
    /cast [nomodifier:shift,nomodifier:ctrl,modifier:alt,targ et=B]Chain Heal
    /cast [nomodifier:shift,modifier:ctrl,nomodifier:alt,targ et=A]Lesser Heal
    ...

    Eight combinations at most, so four spells times five targets could theoretically fit in three macros. I'm pretty sure you won't fit more than 5 of those in a macro though (for a total of four macros). I hope you have short names for your characters.

    (Maybe Party1, Party2 and so on is shorter? You'd have different macros on the characters (since Party1 is self), but you might save a few characters there.)

    Quote Originally Posted by amalgam
    I am fairly certain the modified macro is too long, so if you know of any other condensing methods, do tell.
    You could save a few characters by using semicolon and only typing /cast once. Also, I think I've seen mod:shift used in place of modifier:shift.
    [code:1]/cast [nomod:shift,nomod:ctrl,nomod:alt,target=A]Chain Heal;[nomod:shift,nomod:ctrl,mod:alt,target=B]Chain Heal;[nomod:shift,mod:ctrl,nomod:alt,target=A]Lesser Heal[/code:1]

    edit:
    Here's what I had in mind. Four macros like these, one for each spell. I have not counted the number of characters. If you can cram two more lines in, you can get down to three macros!
    [code:1]/use [mod:shift,target=Party1]Spell 1;
    [mod:ctrl,nomod:alt,target=Party2]Spell 1;
    [mod:ctrl,mod:alt,target=Party3]Spell 1;
    [nomod:alt,target=Party4]Spell 1;
    [mod:alt,target=Party5]Spell 1[/code:1]

  6. #6

    Default

    If you're running out of macro space, try Trinty 2.0, unlimited macro space, pretty much as many macros as you like etc...

    http://www.wowinterface.com/download...tyBars2.0.html

  7. #7

    Default

    Quote Originally Posted by Shogun
    If you're running out of macro space, try Trinty 2.0, unlimited macro space, pretty much as many macros as you like etc...

    http://www.wowinterface.com/download...tyBars2.0.html
    The author says that it's still in development; how buggy is it, assuming you have personal experience with the AddOn? The other part that worries me is that Blizzard specifically went out of its way to attack unlimited macro length and count and redesigned the API to restrict those parameters to the game's default. How does this AddOn accomplish getting around this, and, if so, have there been reports of bannings based on such functionality being present?



    @maqz: Your idea is similar to what I asked, but you're using the opposite approach by using one spell in a macro and altering the target. I want to have a button devoted to each target and change the spell based on modifiers, which I have accomplished.

    You did however, touch upon my question: is it possible to change a target based on modifiers? For instance, have something like "/tar Solusab; [modifier:alt] Solusaa".

    Thanks for the tip about the semicolon. Does the macro have to remain on one line for that to work?

    The nomod conditional can probably be safely omitted since the Xkeys doesn't have to much of an issue (that I have seen) with sticky modifiers.

    For the record, Xkeys does allow one to send multiple modifiers on the same key.


  8. #8

    Default

    Quote Originally Posted by amalgam
    @maqz: Your idea is similar to what I asked, but you're using the opposite approach by using one spell in a macro and altering the target. I want to have a button devoted to each target and change the spell based on modifiers, which I have accomplished.
    Oh, I thought you wanted a dedicated button for each combination of target and spell, using as few macros as possible.

    So... your problem is solved?

    Quote Originally Posted by amalgam
    You did however, touch upon my question: is it possible to change a target based on modifiers? For instance, have something like "/tar Solusab; [modifier:alt] Solusaa".
    Yes, but have the one with options first, then the default (without options). If that does not work, try something like this: /tar [target=A,mod:shift][target=B,mod:ctrl][target=C,mod:alt]

    Quote Originally Posted by amalgam
    Thanks for the tip about the semicolon. Does the macro have to remain on one line for that to work?
    I think so, but I haven't tested. If you are using the same spell, but different targets, I think this would be possible, shrinking it even more. The spaces between the brackets can be removed as well, but I kept them here to avoid messing up the page width.

    [code:1]/use [mod:shift,target=Party1] [mod:ctrl,nomod:alt,target=Party2]
    [mod:ctrl,mod:alt,target=Party3] [nomod:alt,target=Party4] [mod:alt,target=Party5]Spell 1[/code:1]
    Quote Originally Posted by amalgam
    The nomod conditional can probably be safely omitted since the Xkeys doesn't have to much of an issue (that I have seen) with sticky modifiers.
    The reason I wrote it that way was to differentiate, say, ctrl and alt from just ctrl. But you're right, if you are careful and test the modifiers in order, you don't need nomod.

  9. #9

    Default

    Excellent stuff. Will try ASAP once I finish updating all my folders.

    This is why I love these forums.

    Also, I used the wrong "to" earlier. it should be "too".


  10. #10

    Default

    After reading your original post again, I think I finally realize what you want. You want to have two buttons programmed as, say "1" and "alt+1" respectively, to save on macro space.

    Like this maybe?

    [code:1]/targetexact [mod:alt]Solusaa;Solusab
    /use [dead,nocombat]Ancestral Spirit;[nodead,mod:shift]Lesser Healing Wave;[nodead,mod:ctrl]Chain Heal;[nodead]Healing Wave[/code:1]

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